instead and changed run in each language to use new system to be simpler feat: added aux_files for c/c++ and reworked them to work with new update
41 lines
1.1 KiB
Lua
41 lines
1.1 KiB
Lua
local utils = require("Polydev.utils")
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local M = {}
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M.keybinds = {}
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M.opts = nil
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function M.setup(opts)
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M.opts = vim.tbl_deep_extend("force", {}, require("Polydev.configs").get("c"), opts or {})
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for key, command in pairs(M.opts.keybinds) do
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M.keybinds[command] = key
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end
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vim.api.nvim_create_user_command("CRun", M.run, {})
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if M.keybinds.CRun then
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vim.keymap.set("n", M.keybinds.CRun, ":CRun<CR>", { silent = true })
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end
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end
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function M.run()
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local root = utils.get_project_root()
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local build_dir = root .. "/build"
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local cmd = "cd " .. build_dir .. " && cmake --build ."
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local output = vim.fn.system(cmd)
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local success = vim.v.shell_error == 0
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if not success then
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local term_buf = utils.open_float_terminal(cmd)
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vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
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vim.api.nvim_buf_set_lines(term_buf, 0, -1, false,
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vim.list_extend({ "Error during compilation:" }, vim.split(output, "\n", { trimempty = true }))
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)
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vim.api.nvim_buf_set_option(term_buf, "modifiable", false)
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else
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utils.open_float_terminal("cd " .. build_dir .. " && ./" .. utils.get_project_name())
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end
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end
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return M
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