177 lines
6.2 KiB
Lua
177 lines
6.2 KiB
Lua
local M = {}
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M.close_key = nil
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M.lua_run = nil
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M.new_lua_file = nil
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M.config = {
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project_root = "~/Projects/Lua", -- Modify this path as needed
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keybinds = {
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["<Esc>"] = "CloseTerminal",
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["<leader>pr"] = "LuaRun",
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["<leader>nf"] = "NewLuaFile",
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},
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terminal = {
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right_padding = 0,
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bottom_padding = 0,
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left_padding = 0,
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top_padding = 0,
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border = true,
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number = true,
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relativenumber = true,
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scroll = true,
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}
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}
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-- Function to get the project root directory
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function M.get_project_root()
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-- Find the .polydev file in the current directory or any parent directories
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local current_dir = M.get_project_root() -- Get current file's directory
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-- Search upwards for the .polydev file
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local polydev_file = vim.fn.findfile(".polydev", current_dir .. ";")
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if polydev_file == "" then
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print("Error: .polydev file not found in the current or parent directories.")
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return nil
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end
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-- Extract the name of the project from the .polydev file (excluding the extension)
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local project_name = polydev_file:match("([^/]+)%.polydev$")
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if not project_name then
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print("Error: Unable to extract project name from .polydev file.")
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return nil
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end
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-- Construct the project root path based on the project name
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local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
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return project_root
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end
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-- Function to setup the configuration
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function M.setup(opts)
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M.config = vim.tbl_deep_extend("force", M.config, opts or {})
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for key, command in pairs(M.config.keybinds) do
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if command == "CloseTerminal" then M.close_key = key end
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if command == "LuaRun" then M.lua_run = key end
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if command == "NewLuaFile" then M.new_lua_file = key end
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end
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-- Define user commands and key mappings
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vim.api.nvim_create_user_command("NewLuaFile", M.create_new_file, {})
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vim.api.nvim_create_user_command("LuaRun", M.run, {})
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vim.keymap.set("n", M.lua_run, ":LuaRun<CR>", { silent = true })
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vim.keymap.set("n", M.new_lua_file, ":NewLuaFile<CR>", { silent = true })
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end
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-- Function to open a floating terminal with command
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function M.open_float_terminal(cmd)
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local ui = vim.api.nvim_list_uis()[1]
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local term_cfg = M.config.terminal
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local width = math.max(1, math.floor(ui.width * 0.9) - term_cfg.left_padding - term_cfg.right_padding)
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local height = math.max(1, math.floor(ui.height * 0.9) - term_cfg.top_padding - (term_cfg.bottom_padding + 1))
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local row = math.max(1, math.floor((ui.height - height) / 2) + term_cfg.top_padding)
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local col = math.max(1, math.floor((ui.width - width) / 2) + term_cfg.left_padding)
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local buf = vim.api.nvim_create_buf(false, true)
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local win = vim.api.nvim_open_win(buf, true, {
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relative = "editor",
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width = width,
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height = height,
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row = row,
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col = col,
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style = "minimal",
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border = term_cfg.border and "rounded" or "none",
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})
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vim.api.nvim_win_set_option(win, "winblend", vim.o.pumblend)
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vim.api.nvim_win_set_option(win, "winhighlight", "Normal:Pmenu,FloatBorder:Pmenu")
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vim.api.nvim_win_set_option(win, "cursorline", true)
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if term_cfg.number then
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vim.api.nvim_win_set_option(win, "number", true)
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if term_cfg.relativenumber then
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vim.api.nvim_win_set_option(win, "relativenumber", true)
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end
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end
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if term_cfg.scroll then
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vim.api.nvim_win_set_option(win, "scrolloff", 5)
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end
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vim.fn.termopen(cmd)
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vim.api.nvim_buf_set_keymap(buf, "n", M.close_key, "i<C-\\><C-n>:q<CR>", { noremap = true, silent = true })
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return buf, win
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end
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-- Function to write content to a file
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local function write_file(path, content)
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local file = assert(io.open(path, "w"), "Error creating file: " .. path)
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file:write(content)
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file:close()
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vim.cmd("edit " .. path)
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print(path .. " created successfully!")
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end
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-- Function to create a new project with the required directories
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function M.create_project()
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vim.ui.input({ prompt = "Enter project name: " }, function(project_name)
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if not project_name or project_name == "" then
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print("Project creation canceled.")
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return
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end
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local project_root = vim.fn.expand(M.config.project_root) .. "/" .. project_name
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-- Create the required directory structure
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for _, path in ipairs({ "/lua/" .. project_name }) do
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vim.fn.mkdir(project_root .. path, "p")
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end
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-- Create a sample init.lua
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write_file(project_root .. "/lua/" .. project_name .. "/init.lua", [[
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local M = {}
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return M
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]])
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-- Create a .polydev file using the project name
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write_file(project_root .. "/" .. project_name .. ".polydev", [[
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-- Lua polydev file for project ]] .. project_name .. [[
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-- This file will be used to execute your project
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local example = require("]] .. project_name .. [[.example")
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-- Example of running the project
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example.run()
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]])
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vim.cmd("edit " .. project_root .. "/lua/" .. project_name .. "/init.lua")
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end)
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end
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-- Function to create a new Lua file
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function M.create_new_file()
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vim.ui.input({ prompt = "Enter file name: " }, function(class_name)
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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write_file(root_dir .. "/lua/" .. M.get_project_name() .. "/" .. class_name .. ".lua", "")
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end)
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end
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-- Function to run the project by using the <name>/lua/<name>/init.lua file
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function M.run()
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local root = M.get_project_root()
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if not root then return print("Error: Project root not found.") end
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-- Define the path to the <project_name>/lua/<project_name>/init.lua file
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local project_name = M.get_project_name()
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local init_lua_path = root .. "/lua/" .. project_name .. "/init.lua"
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-- Check if the init.lua file exists
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if vim.fn.filereadable(init_lua_path) == 1 then
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M.open_float_terminal("lua " .. init_lua_path)
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else
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print("Error: " .. init_lua_path .. " not found in " .. root)
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end
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end
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return M
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