feat: _check_collision for stage one of checks to collide
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@@ -2,17 +2,18 @@
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#define ELEMENTS_HPP
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#include <vector>
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#include "globals.hpp"
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struct Point {
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n') {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction('n') {};
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Point() : m_row(0), m_col(0), m_symbol(2), m_direction('n'), m_collide(false) {};
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Point(int row, int col) : m_row(row), m_col(col), m_symbol(2), m_direction('n'), m_collide(false) {};
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char m_direction;
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int m_row;
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int m_col;
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int m_symbol;
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bool m_collide;
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void assign();
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void assign(int row, int col);
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std::string to_string();
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};
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struct PointCollection {
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+41
-16
@@ -1,6 +1,9 @@
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#include "elements.hpp"
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#include "globals.hpp"
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#include <cstdlib>
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#include <ctime>
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#include <iostream>
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#include <string>
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void Point::assign() {
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std::srand(std::time(0));
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@@ -13,6 +16,10 @@ void Point::assign(int row, int col) {
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m_col = col;
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}
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std::string Point::to_string() {
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return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + " )\n";
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}
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void PointCollection::set_direction(char direction) {
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for(int i = m_point_list.size() - 1; i >= 0; i--) {
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m_point_list[i].m_direction = direction;
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@@ -37,22 +44,40 @@ void PointCollection::move() {
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}
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}
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void PointCollection::check_collision() {
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for(int i = m_point_list.size() - 1; i >= 0; i--) {
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if(m_point_list[i].m_direction == 'u') {
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// if(m_point_list[i + 1].m_row == m_point_list[i].m_row || m_point_list[i - 1].m_row == m_point_list[i].m_row) {
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// if(m_point_list[i + 1].m_col == m_point_list[i].m_col || m_point_list[i - 1].m_col < m_point_list[i].m_col) {
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// if(m_point_list[i].m_row > m_point_list[i + 1].m_row || m_point_list[i].m_row > m_point_list[i - 1].m_row) {
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// m_point_list[i].m_row += 1;
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// bool _check_collision(Point &a, Point &b) {
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// if(a.m_row == b.m_row && a.m_col == b.m_col && a.m_symbol == b.m_symbol) {
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// return true;
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// }
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// return false;
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// }
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// void PointCollection::check_collision() {
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// for(int i = m_point_list.size() - 1; i >= 0; i--) {
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// for(int a = m_point_list.size() - 1; a >= 0; a--) {
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// if (i == a) continue;
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// _check_collision(m_point_list[i], m_point_list[a]);
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// if(m_point_list[i].m_row == m_point_list[a].m_row) {
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// if(m_point_list[i].m_col == m_point_list[a].m_col) {
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// if (m_point_list[i].m_symbol == m_point_list[a].m_symbol) {
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// if(m_point_list[i].m_direction == 'u') {
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// if(!m_point_list[a].m_collide) {
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// m_point_list[a].m_collide = true;
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// m_point_list[a].m_symbol *= 2;
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// m_point_list.erase(m_point_list.begin() + i);
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// }
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// else {
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// m_point_list[i].m_row++;
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// }
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// }
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// if(m_point_list[i].m_direction == 'd') {
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// }
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// if(m_point_list[i].m_direction == 'l') {
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// }
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// if(m_point_list[i].m_direction == 'r') {
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// }
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// }
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// }
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}
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if(m_point_list[i].m_direction == 'd') {
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}
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if(m_point_list[i].m_direction == 'l') {
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}
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if(m_point_list[i].m_direction == 'r') {
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}
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}
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}
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// }
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// }
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// }
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// }
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@@ -15,24 +15,36 @@ void Input::get_input(bool &running, PointCollection &collection) {
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collection.set_direction('u');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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collection.m_point_list[i].m_collide = false;
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}
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}
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else if(_getch == 66) {
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_getch = 0;
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collection.set_direction('d');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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collection.m_point_list[i].m_collide = false;
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}
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}
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else if(_getch == 67) {
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_getch = 0;
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collection.set_direction('r');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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collection.m_point_list[i].m_collide = false;
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}
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}
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else if(_getch == 68) {
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_getch = 0;
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collection.set_direction('l');
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collection.m_point_list.push_back(Point());
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collection.m_point_list.back().assign();
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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collection.m_point_list[i].m_collide = false;
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}
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}
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else if(_getch == 113) running = false;
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}
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+17
-1
@@ -4,6 +4,13 @@
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#include "window.hpp"
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#include "elements.hpp"
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bool _check_collision(Point &a, Point &b) {
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if(a.m_row == b.m_row && a.m_col == b.m_col && a.m_symbol == b.m_symbol) {
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return true;
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}
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return false;
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}
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int main() {
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Input input;
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Window window;
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@@ -15,9 +22,18 @@ int main() {
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collection.m_point_list.back().assign();
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while (running) {
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collection.check_collision();
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// collection.check_collision();
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collection.move();
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window.draw_window(collection);
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for(int i = collection.m_point_list.size() - 1; i >= 0; i--) {
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for(int a = collection.m_point_list.size() - 1; a >= 0; a--) {
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if (i == a) continue;
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if(_check_collision(collection.m_point_list[i], collection.m_point_list[a])) {
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std::cout << "Collision with " << collection.m_point_list[i].to_string() << " & " << collection.m_point_list[a].to_string() << "\n";
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}
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}
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}
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std::cout << collection.m_point_list.size() << "\n";
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}
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input_thread.join();
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