starting cleanup and mini optimizations or making names better
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@@ -32,6 +32,7 @@ struct Point {
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struct Ball {
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Ball(int default_vx, int default_vy) : vx(default_vx), vy(default_vy) {};
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~Ball();
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Point* m_origin;
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int vx;
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int vy;
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@@ -104,6 +104,11 @@ void Paddle::check_collision(Ball &ball) {
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}
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}
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Ball::~Ball() {
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delete m_origin;
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m_origin = nullptr;
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}
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void Ball::change_velocity(char d) {
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if(d == 'x') {
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if(vx == -1) vx = 1;
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