187 lines
4.6 KiB
C++
187 lines
4.6 KiB
C++
#include "elements.hpp"
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#include "globals.hpp"
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Paddle create_new_paddle(Point** buffer, int starting_array_index, int size, int row, char symbol) {
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Paddle paddle { size };
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paddle._size = size;
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paddle.m_nodes = new Point*[size];
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for(int i = 0; i < size; i++) {
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paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2)) + i, symbol };
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buffer[i + starting_array_index] = paddle.m_nodes[i];
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}
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return paddle;
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}
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Ball create_new_ball(Point** buffer, int index, int default_vx, int default_vy, int row, int col, char symbol) {
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Ball ball { default_vx, default_vy };
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ball.m_origin = new Point { row, col, symbol };
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buffer[index] = ball.m_origin;
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return ball;
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}
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Block** create_block_buffer(int starting_array_index, int starting_symbol, int rows, int cols, int length) {
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Block** block_buffer = new Block*[rows * cols];
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int row, int_symbol, col;
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char char_symbol;
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for(int index = 0; index < rows * cols; index++) {
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row = index / 5;
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int_symbol = (starting_symbol - '0') - row;
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char_symbol = '0' + int_symbol;
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col = (index % 5) * 3;
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block_buffer[index] = new Block(length, row, col, char_symbol);
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}
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return block_buffer;
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}
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bool is_block_buffer_empty(Block** block_buffer, int block_buffer_size) {
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int total_clear_blocks = 0;
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for(int i = 0; i < block_buffer_size; i++) {
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if(block_buffer[i] == nullptr) {
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total_clear_blocks++;
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}
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}
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if(total_clear_blocks == block_buffer_size) {
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return true;
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}
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return false;
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}
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void cleanup(Block** block_buffer, int block_buffer_size) {
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for(int i = 0; i < block_buffer_size; i++) {
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delete block_buffer[i];
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}
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delete[] block_buffer;
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}
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void rasterize_block(Point** buffer, Block* block, int starting_index) {
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for(int i = 0; i < block->_size; i++) {
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buffer[starting_index + i] = block->m_nodes[i];
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}
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}
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void rasterize_buffer(Point** buffer, Block** block_buffer, int offset) {
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for(int i = 0; i < 15; i++) {
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if(block_buffer[i] == nullptr) continue;
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rasterize_block(buffer, block_buffer[i], offset);
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offset += 3;
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}
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}
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void trim_block_buffer_on_collision(Point** buffer, int buffer_size, Block** block_buffer, int &block_buffer_size, Ball &ball) {
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for(int i = 0; i < block_buffer_size; i++) {
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if(block_buffer[i] == nullptr) continue;
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if(block_buffer[i]->check_collision(ball)) {
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ball.change_velocity('y');
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for(int a = 0; a < block_buffer[i]->_size; a++) {
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Point* doomed = block_buffer[i]->m_nodes[a];
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// delete doomed;
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// block_buffer[i]->m_nodes[a] = nullptr;
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for(int j = 0; j < buffer_size; j++) {
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if(buffer[j] == doomed) {
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buffer[j] = nullptr;
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}
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}
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}
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delete block_buffer[i];
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block_buffer[i] = nullptr;
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}
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}
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}
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Paddle::~Paddle() {
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if(m_nodes) {
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for(int i = 0; i < _size; i++) {
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delete m_nodes[i];
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m_nodes[i] = nullptr;
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}
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delete[] m_nodes;
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m_nodes = nullptr;
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}
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}
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void Paddle::determine_new_position(Point* (*board)[COL]) {
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if(m_direction == LEFT && m_nodes[0]->m_col - 1 >= 0) {
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m_nodes[0]->m_col--;
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for(int i = 1; i < _size; i++) {
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m_nodes[i]->m_col = m_nodes[0]->m_col + i;
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}
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}
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else if(m_direction == RIGHT && m_nodes[_size - 1]->m_col + 1 < ROW) {
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m_nodes[_size - 1]->m_col++;
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for(int i = 1; i < _size; i++) {
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m_nodes[_size - (i + 1)]->m_col = m_nodes[_size - 1]->m_col - i;
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}
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}
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m_direction = NONE;
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}
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void Paddle::check_collision(Ball &ball) {
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for(int i = 0; i < _size; i++) {
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if(ball.m_origin->m_row != m_nodes[i]->m_row) continue;
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if(ball.m_origin->m_col != m_nodes[i]->m_col) continue;
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ball.change_velocity('y');
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}
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}
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Ball::~Ball() {
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delete m_origin;
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m_origin = nullptr;
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}
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void Ball::change_velocity(char d) {
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if(d == 'x') {
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if(vx == -1) vx = 1;
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else if (vx == 1) vx = -1;
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} else if(d == 'y') {
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if(vy == -1) vy = 1;
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else if (vy == 1) vy = -1;
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}
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}
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void Ball::determine_new_position(int &paddle_lives, int reset_ball_x, int reset_ball_y) {
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if(m_origin->m_row <= 0) {
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vy = 1;
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} else if(m_origin->m_row >= ROW - 1) {
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paddle_lives--;
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m_origin->m_row = reset_ball_y;
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m_origin->m_col = reset_ball_x;
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}
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if(m_origin->m_col <= 0) {
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vx = 1;
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} else if(m_origin->m_col >= COL - 1) {
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vx = -1;
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}
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m_origin->m_col += vx;
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m_origin->m_row += vy;
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}
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Block::~Block() {
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if(m_nodes) {
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for(int i = 0; i < _size; i++) {
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delete m_nodes[i];
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m_nodes[i] = nullptr;
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}
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delete[] m_nodes;
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m_nodes = nullptr;
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}
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}
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Block::Block(int size, int row, int col, char symbol) {
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_size = size;
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m_nodes = new Point*[size];
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for(int i = 0; i < size; i++) {
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m_nodes[i] = new Point { row, col + i, symbol };
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}
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}
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bool Block::check_collision(Ball &ball) {
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for(int i = 0; i < _size; i++) {
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if(m_nodes[i]->m_col != ball.m_origin->m_col) continue;
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if(m_nodes[i]->m_row != ball.m_origin->m_row) continue;
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return true;
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}
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return false;
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}
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