Files
breakout/src/elements.cpp
T
2025-09-29 17:30:35 -04:00

134 lines
2.7 KiB
C++

#include <iostream>
#include "elements.hpp"
#include "globals.hpp"
Point::Point() {
m_row = 0;
m_col = 0;
}
void Point::to_string() {
std::cout << "(" << m_row << ", " << m_col << ")\n";
}
void Point::assign(int row, int col) {
m_row = row;
m_col = col;
}
Paddle create_new_paddle(Point** segments, int index, int size, int row, char symbol) {
Paddle paddle { size };
paddle._size = size;
paddle.m_nodes = new Point*[size];
for(int i = 0; i < size; i++) {
paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2)) + i, symbol };
// paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2) - 1) + i, symbol };
segments[i + index] = paddle.m_nodes[i];
}
return paddle;
}
Paddle::~Paddle() {
delete[] m_nodes;
}
void Paddle::determine_new_position(Point* (*board)[COL]) {
if(m_direction == LEFT && m_nodes[0]->m_col - 1 >= 0) {
m_nodes[0]->m_col--;
for(int i = 1; i < _size; i++) {
m_nodes[i]->m_col = m_nodes[0]->m_col + i;
}
}
else if(m_direction == RIGHT && m_nodes[_size - 1]->m_col + 1 < ROW) {
m_nodes[_size - 1]->m_col++;
for(int i = 1; i < _size; i++) {
m_nodes[_size - (i + 1)]->m_col = m_nodes[_size - 1]->m_col - i;
}
}
m_direction = NONE;
}
// void Paddle::check_collision(Ball &ball) {
// for(int i = 0; i < _size; i++) {
// if(ball.m_origin.m_row == m_nodes[i].m_row) {
// if(ball.m_origin.m_col == m_nodes[i].m_col) {
// ball.change_velocity('y');
// }
// }
// }
// }
Ball::Ball() {
m_origin.assign(ROW - 5, (COL / 2));
vx = 1;
vy = -1;
m_blocks_left = 15;
}
void Ball::change_velocity(char d) {
if(d == 'x') {
if(vx == -1) vx = 1;
else if (vx == 1) vx = -1;
} else if(d == 'y') {
if(vy == -1) vy = 1;
else if (vy == 1) vy = -1;
}
}
void Ball::check_collision() {
if(m_origin.m_row <= 0) {
change_velocity('y');
} if(m_origin.m_col <= 0 || m_origin.m_col >= COL -1) {
change_velocity('x');
}
}
void Ball::get_new_pos() {
if(vx == -1) {
m_origin.m_col--;
} else if(vx == 1) {
m_origin.m_col++;
} if(vy == -1) {
m_origin.m_row--;
} else if(vy == 1) {
m_origin.m_row++;
}
}
Block::Block(char symbol, int row, int col) {
_size = 3;
_deleted = false;
m_symbol = symbol;
m_nodes[0].m_col = col;
for(int i = 0; i < _size; i++) {
m_nodes[i].m_row = row;
}
}
void Block::get_pos() {
for(int i = 1; i < _size; i++) {
m_nodes[i].m_col = m_nodes[0].m_col + i;
}
}
void Block::_delete() {
for(int i = 0; i < _size; i++) {
m_nodes[i].assign(ROW - 1, COL - 1);
m_symbol = '.';
_deleted = true;
}
}
void Block::check_collision(Ball &ball, int &blocks_left) {
for(int i = 0; i < _size; i++) {
if(m_nodes[i].m_col == ball.m_origin.m_col) {
if(m_nodes[i].m_row == ball.m_origin.m_row) {
ball.change_velocity('y');
_delete();
blocks_left--;
}
}
}
}