134 lines
2.7 KiB
C++
134 lines
2.7 KiB
C++
#include <iostream>
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#include "elements.hpp"
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#include "globals.hpp"
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Point::Point() {
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m_row = 0;
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m_col = 0;
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}
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void Point::to_string() {
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std::cout << "(" << m_row << ", " << m_col << ")\n";
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}
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void Point::assign(int row, int col) {
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m_row = row;
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m_col = col;
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}
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Paddle create_new_paddle(Point** segments, int index, int size, int row, char symbol) {
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Paddle paddle { size };
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paddle._size = size;
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paddle.m_nodes = new Point*[size];
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for(int i = 0; i < size; i++) {
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paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2)) + i, symbol };
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// paddle.m_nodes[i] = new Point { row, ((COL / 2) - (size / 2) - 1) + i, symbol };
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segments[i + index] = paddle.m_nodes[i];
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}
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return paddle;
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}
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Paddle::~Paddle() {
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delete[] m_nodes;
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}
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void Paddle::determine_new_position(Point* (*board)[COL]) {
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if(m_direction == LEFT && m_nodes[0]->m_col - 1 >= 0) {
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m_nodes[0]->m_col--;
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for(int i = 1; i < _size; i++) {
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m_nodes[i]->m_col = m_nodes[0]->m_col + i;
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}
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}
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else if(m_direction == RIGHT && m_nodes[_size - 1]->m_col + 1 < ROW) {
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m_nodes[_size - 1]->m_col++;
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for(int i = 1; i < _size; i++) {
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m_nodes[_size - (i + 1)]->m_col = m_nodes[_size - 1]->m_col - i;
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}
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}
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m_direction = NONE;
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}
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// void Paddle::check_collision(Ball &ball) {
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// for(int i = 0; i < _size; i++) {
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// if(ball.m_origin.m_row == m_nodes[i].m_row) {
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// if(ball.m_origin.m_col == m_nodes[i].m_col) {
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// ball.change_velocity('y');
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// }
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// }
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// }
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// }
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Ball::Ball() {
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m_origin.assign(ROW - 5, (COL / 2));
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vx = 1;
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vy = -1;
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m_blocks_left = 15;
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}
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void Ball::change_velocity(char d) {
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if(d == 'x') {
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if(vx == -1) vx = 1;
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else if (vx == 1) vx = -1;
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} else if(d == 'y') {
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if(vy == -1) vy = 1;
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else if (vy == 1) vy = -1;
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}
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}
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void Ball::check_collision() {
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if(m_origin.m_row <= 0) {
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change_velocity('y');
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} if(m_origin.m_col <= 0 || m_origin.m_col >= COL -1) {
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change_velocity('x');
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}
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}
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void Ball::get_new_pos() {
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if(vx == -1) {
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m_origin.m_col--;
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} else if(vx == 1) {
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m_origin.m_col++;
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} if(vy == -1) {
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m_origin.m_row--;
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} else if(vy == 1) {
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m_origin.m_row++;
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}
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}
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Block::Block(char symbol, int row, int col) {
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_size = 3;
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_deleted = false;
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m_symbol = symbol;
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m_nodes[0].m_col = col;
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for(int i = 0; i < _size; i++) {
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m_nodes[i].m_row = row;
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}
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}
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void Block::get_pos() {
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for(int i = 1; i < _size; i++) {
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m_nodes[i].m_col = m_nodes[0].m_col + i;
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}
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}
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void Block::_delete() {
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for(int i = 0; i < _size; i++) {
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m_nodes[i].assign(ROW - 1, COL - 1);
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m_symbol = '.';
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_deleted = true;
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}
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}
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void Block::check_collision(Ball &ball, int &blocks_left) {
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for(int i = 0; i < _size; i++) {
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if(m_nodes[i].m_col == ball.m_origin.m_col) {
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if(m_nodes[i].m_row == ball.m_origin.m_row) {
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ball.change_velocity('y');
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_delete();
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blocks_left--;
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}
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}
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}
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}
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