66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#include <thread>
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#include <iostream>
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#include "globals.hpp"
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#include "input.hpp"
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#include "window.hpp"
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#include "elements.hpp"
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int main(int argc, char **argv) {
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Input input;
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Window window;
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// Ball ball;
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Point* buffer[50] = {};
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Paddle paddle = create_new_paddle(buffer, 1, 3, ROW - 2, '-');
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// Block block_list[15] = {
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// Block('3', 1, 0), Block('3', 1, 3), Block('3', 1, 6), Block('3', 1, 9), Block('3', 1, 12),
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// Block('2', 2, 0), Block('2', 2, 3), Block('2', 2, 6), Block('2', 2, 9), Block('2', 2, 12),
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// Block('1', 3, 0), Block('1', 3, 3), Block('1', 3, 6), Block('1', 3, 9), Block('1', 3, 12),
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// };
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bool running = true;
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std::thread input_thread([&] { input.get_input(running, paddle.m_direction); } );
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while (running) {
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// window.update_display(paddle, ball, block_list);
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// paddle.m_direction = RIGHT;
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// for(int i = 0; i < 8; i++) {
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// paddle.m_direction = RIGHT;
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// }
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// for(int i = 0; i < 10; i++) {
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// if(buffer[i] == nullptr) continue;
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// buffer[i]->to_string();
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// }
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// ball.check_collision();
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// for(int i = 0; i < 15; i++) {
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// if(block_list[i]._deleted) {
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// continue;
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// }
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// block_list[i].get_pos();
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// block_list[i].check_collision(ball, ball.m_blocks_left);
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// }
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// if(ball.m_origin.m_row >= ROW -1) {
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// window.m_lives--;
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// ball.m_origin.assign(ROW - 7, (COL / 2));
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// ball.change_velocity('y');
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// // window.update_display(paddle, ball, block_list);
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// window.tick(FPMS);
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// }
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// paddle.check_collision(ball);
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// ball.get_new_pos();
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// window.terminate(ball, running);
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paddle.determine_new_position(window.m_board);
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window.clear_display();
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window.update_display(buffer, 50);
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window.draw_display(FPMS);
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}
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input_thread.join();
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for(int i = 0; i < 50; i++) {
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if(buffer[i] == nullptr) continue;
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delete buffer[i];
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}
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return 0;
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}
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