data drivin all code sucess
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+19
-7
@@ -1,6 +1,16 @@
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#ifndef DATA_HPP
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#define DATA_HPP
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// Timers
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#define DASH 1
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#define LEVEL_SWITCH 2
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// Maps
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#define EMPTY 0
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#define DEFAULT 1
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#define PLATFORM1 2
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#define CHECKERED 3
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#include "globals.hpp"
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#include <SFML/Graphics/Color.hpp>
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@@ -22,21 +32,23 @@ struct EntityData : ObjectData {
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};
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struct PlayerData : EntityData {
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ObjectData object;
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EntityData entity;
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float dash_length { 0.0f };
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float max_vertical_acceleration { 0.0f };
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};
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class LevelData {
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public:
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> data = {};
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std::string name = "Null";
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struct LevelData {
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> data {};
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};
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struct TimerData {
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std::string name { "NULL" };
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float max_time { 1.f };
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};
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extern std::vector<ObjectData> object_data;
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extern std::vector<EntityData> entity_data;
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extern std::vector<LevelData> level_data;
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extern std::vector<TimerData> timer_data;
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extern PlayerData player_data;
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#endif // DATA_HPP
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#endif
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@@ -8,6 +8,7 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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enum class CollisionDir { None, Left, Right, Top, Bottom };
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class Entity;
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@@ -41,6 +42,10 @@ class Player : public Entity {
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float gravity;
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bool m_jumping { false };
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bool m_dash { false };
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sf::RectangleShape bounding_box { { 0, 100 } };
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void initialize_bounding_box();
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void update_bounding_box();
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void check_bounding_box(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list);
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void handle_movment(Timer& dash);
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void handle_gravity();
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bool get_jumping();
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@@ -52,7 +57,7 @@ class Player : public Entity {
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private:
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bool get_vertical_bottom_collision_by_offset(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
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sf::Vector2f _min_velocity;
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sf::Vector2f _min_velocity { 0, 0 };
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};
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#endif
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@@ -8,6 +8,4 @@
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#define FPS 60
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#define GRAVITY 1
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#define dash_cooldown .5
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#define level_switch_cooldown_max 1
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#endif
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+11
-7
@@ -8,14 +8,18 @@
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#include <array>
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class Manager {
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public:
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void clear_map();
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void load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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int get_current_level();
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void set_current_level(int level);
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public:
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void clear();
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void load(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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void draw(sf::RenderWindow& window);
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void set_next();
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void set_previous();
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int get_active();
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void set_active(int level);
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std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list = {};
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private:
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int current_level = 1;
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private:
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int _active = 1;
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};
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#endif
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@@ -4,10 +4,11 @@
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#include <ctime>
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#include <string>
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#include <vector>
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#include "data.hpp"
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class Timer {
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public:
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Timer(std::string name, float max_time) : name(name), max_time(max_time) {};
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Timer(TimerData data) : name(data.name), max_time(data.max_time) {};
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bool below_or_zero();
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float get_time();
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std::string get_name();
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@@ -21,8 +22,11 @@ private:
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};
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struct Scheduler {
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Scheduler();
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std::vector<Timer> timers;
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void update(bool& running, std::vector<Timer>& times);
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int pull(std::vector<Timer>& times, std::string name);
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void update(bool& running);
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int pull(std::string name);
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};
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#endif
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