data drivin all code sucess
This commit is contained in:
@@ -15,7 +15,6 @@ ContinuationIndentWidth: 8
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AlignAfterOpenBracket: Align
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AlignAfterOpenBracket: Align
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PointerAlignment: Left
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PointerAlignment: Left
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ReferenceAlignment: Left
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ReferenceAlignment: Left
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IndentAccessModifiers: true
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# Braces
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# Braces
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BreakBeforeBraces: Custom
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BreakBeforeBraces: Custom
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@@ -0,0 +1,101 @@
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(100, 0)
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(142.578, 9.5173)
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(148.175, 12.3693)
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(158.779, 19.0983)
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(195.106, 130.902)
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(136.812, 192.978)
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(124.869, 196.858)
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(100, 200)
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(27.1031, 168.455)
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(22.9487, 163.742)
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(19.0983, 158.779)
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(15.5672, 153.583)
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(12.3693, 148.175)
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(9.51729, 142.578)
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(0.788528, 112.533)
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(0.197327, 106.279)
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(0, 100)
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(0.788528, 87.4667)
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(1.77127, 81.2619)
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(3.14169, 75.131)
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(4.89435, 69.0983)
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(7.02235, 63.1875)
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(9.5173, 57.4221)
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(12.3693, 51.8246)
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(15.5672, 46.4174)
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(19.0983, 41.2215)
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(22.9487, 36.2576)
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(27.1031, 31.5453)
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(31.5453, 27.1031)
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(36.2576, 22.9487)
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(41.2215, 19.0983)
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(46.4173, 15.5672)
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(51.8247, 12.3693)
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(57.4221, 9.5173)
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(63.1875, 7.02235)
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(69.0983, 4.89435)
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(75.131, 3.14169)
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(81.2619, 1.77126)
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(87.4667, 0.788528)
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(93.7209, 0.197327)
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+19
-7
@@ -1,6 +1,16 @@
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#ifndef DATA_HPP
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#ifndef DATA_HPP
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#define DATA_HPP
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#define DATA_HPP
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// Timers
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#define DASH 1
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#define LEVEL_SWITCH 2
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// Maps
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#define EMPTY 0
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#define DEFAULT 1
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#define PLATFORM1 2
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#define CHECKERED 3
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#include "globals.hpp"
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#include "globals.hpp"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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@@ -22,21 +32,23 @@ struct EntityData : ObjectData {
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};
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};
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struct PlayerData : EntityData {
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struct PlayerData : EntityData {
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ObjectData object;
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EntityData entity;
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float dash_length { 0.0f };
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float dash_length { 0.0f };
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float max_vertical_acceleration { 0.0f };
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float max_vertical_acceleration { 0.0f };
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};
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};
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class LevelData {
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struct LevelData {
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public:
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> data {};
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> data = {};
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};
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std::string name = "Null";
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struct TimerData {
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std::string name { "NULL" };
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float max_time { 1.f };
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};
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};
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extern std::vector<ObjectData> object_data;
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extern std::vector<ObjectData> object_data;
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extern std::vector<EntityData> entity_data;
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extern std::vector<EntityData> entity_data;
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extern std::vector<LevelData> level_data;
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extern std::vector<LevelData> level_data;
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extern std::vector<TimerData> timer_data;
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extern PlayerData player_data;
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extern PlayerData player_data;
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#endif // DATA_HPP
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#endif
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@@ -8,6 +8,7 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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enum class CollisionDir { None, Left, Right, Top, Bottom };
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enum class CollisionDir { None, Left, Right, Top, Bottom };
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class Entity;
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class Entity;
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@@ -41,6 +42,10 @@ class Player : public Entity {
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float gravity;
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float gravity;
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bool m_jumping { false };
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bool m_jumping { false };
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bool m_dash { false };
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bool m_dash { false };
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sf::RectangleShape bounding_box { { 0, 100 } };
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void initialize_bounding_box();
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void update_bounding_box();
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void check_bounding_box(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list);
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void handle_movment(Timer& dash);
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void handle_movment(Timer& dash);
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void handle_gravity();
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void handle_gravity();
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bool get_jumping();
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bool get_jumping();
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@@ -52,7 +57,7 @@ class Player : public Entity {
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private:
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private:
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bool get_vertical_bottom_collision_by_offset(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
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bool get_vertical_bottom_collision_by_offset(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
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sf::Vector2f _min_velocity;
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sf::Vector2f _min_velocity { 0, 0 };
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};
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};
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#endif
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#endif
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@@ -8,6 +8,4 @@
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#define FPS 60
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#define FPS 60
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#define GRAVITY 1
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#define GRAVITY 1
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#define dash_cooldown .5
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#define level_switch_cooldown_max 1
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#endif
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#endif
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+11
-7
@@ -8,14 +8,18 @@
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#include <array>
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#include <array>
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class Manager {
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class Manager {
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public:
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public:
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void clear_map();
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void clear();
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void load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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void load(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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int get_current_level();
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void draw(sf::RenderWindow& window);
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void set_current_level(int level);
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void set_next();
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void set_previous();
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int get_active();
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void set_active(int level);
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std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list = {};
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std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list = {};
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private:
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int current_level = 1;
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private:
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int _active = 1;
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};
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};
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#endif
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#endif
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@@ -4,10 +4,11 @@
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#include <ctime>
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#include <ctime>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include "data.hpp"
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class Timer {
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class Timer {
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public:
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public:
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Timer(std::string name, float max_time) : name(name), max_time(max_time) {};
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Timer(TimerData data) : name(data.name), max_time(data.max_time) {};
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bool below_or_zero();
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bool below_or_zero();
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float get_time();
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float get_time();
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std::string get_name();
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std::string get_name();
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@@ -21,8 +22,11 @@ private:
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};
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};
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struct Scheduler {
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struct Scheduler {
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Scheduler();
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std::vector<Timer> timers;
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std::vector<Timer> timers;
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void update(bool& running, std::vector<Timer>& times);
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void update(bool& running);
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int pull(std::vector<Timer>& times, std::string name);
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int pull(std::string name);
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};
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};
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#endif
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#endif
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@@ -0,0 +1,40 @@
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(0, 0)
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+52
-12
@@ -1,26 +1,51 @@
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#include "data.hpp"
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#include "data.hpp"
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#include "globals.hpp"
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#include "globals.hpp"
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#include <SFML/Graphics/Color.hpp>
|
#include <SFML/Graphics/Color.hpp>
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#include <vector>
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|
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std::vector<ObjectData> object_data {
|
std::vector<ObjectData> object_data {
|
||||||
{},
|
{},
|
||||||
};
|
};
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||||||
|
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||||||
|
/*
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|
Example EntityData
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|
[]() -> EntityData {
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|
EntityData e;
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|
e.size = { TILESIZE / 1.5f, TILESIZE / 1.5f };
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||||||
|
e.pos = { 400.0f, 300.0f };
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|
e.interior_color = sf::Color::Blue;
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||||||
|
e.velocity = { 6.0f, 0.0f };
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||||||
|
return e;
|
||||||
|
}(),
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||||||
|
*/
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||||||
std::vector<EntityData> entity_data {
|
std::vector<EntityData> entity_data {
|
||||||
{},
|
{},
|
||||||
};
|
};
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||||||
|
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||||||
PlayerData player_data {
|
std::vector<TimerData> timer_data {
|
||||||
.object = {
|
{},
|
||||||
.size = { TILESIZE / 2.0f, TILESIZE / 2.0f },
|
{
|
||||||
.edge = -1.0f,
|
.name = "Dash",
|
||||||
|
.max_time = .5,
|
||||||
|
},
|
||||||
|
{
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||||||
|
.name = "Level_Switch",
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||||||
|
.max_time = 1,
|
||||||
},
|
},
|
||||||
.entity = { .velocity = { 3.0f, 0.0f } },
|
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||||||
.dash_length = 20.0f,
|
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||||||
.max_vertical_acceleration = 15.0f
|
|
||||||
};
|
};
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||||||
|
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||||||
|
PlayerData player_data = [] {
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||||||
|
PlayerData data;
|
||||||
|
data.size = { TILESIZE / 2.0f, TILESIZE / 2.0f };
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||||||
|
data.edge = -1.0f;
|
||||||
|
data.velocity = { 3.0f, 0.0f };
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||||||
|
data.dash_length = 15.0f; // 15
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||||||
|
data.max_vertical_acceleration = 12.5f;
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|
return data;
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|
}();
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||||||
|
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std::vector<LevelData> level_data = {
|
std::vector<LevelData> level_data = {
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||||||
{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
@@ -35,8 +60,8 @@ std::vector<LevelData> level_data = {
|
|||||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||||
' ' } } },
|
' ' } } }
|
||||||
.name = "Empty" },
|
},
|
||||||
{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||||
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
||||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
@@ -51,7 +76,7 @@ std::vector<LevelData> level_data = {
|
|||||||
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
||||||
'2' } } },
|
'2' } } },
|
||||||
.name = "Default" },
|
},
|
||||||
{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||||
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
||||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
@@ -66,7 +91,7 @@ std::vector<LevelData> level_data = {
|
|||||||
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
||||||
'2' } } },
|
'2' } } },
|
||||||
.name = "Plat1" },
|
},
|
||||||
{ .data = { { { '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
{ .data = { { { '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||||
@@ -81,5 +106,20 @@ std::vector<LevelData> level_data = {
|
|||||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
|
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
|
||||||
'0' } } },
|
'0' } } },
|
||||||
.name = "Check" }
|
},
|
||||||
|
{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||||
|
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
||||||
|
'2' } } },
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|||||||
+31
-3
@@ -52,10 +52,38 @@ CollisionDir Object::find_intersection(Object& entity) {
|
|||||||
} else {
|
} else {
|
||||||
return (a.position.y < b.position.y) ? CollisionDir::Bottom : CollisionDir::Top;
|
return (a.position.y < b.position.y) ? CollisionDir::Bottom : CollisionDir::Top;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::handle_movment(Timer &dash) {
|
/* Bounding Box
|
||||||
|
* Create on dash in front of player and check if the box collides with a wall,
|
||||||
|
* if so find the difference of the wall and the player and set the dash_distance
|
||||||
|
* to difference.
|
||||||
|
* */
|
||||||
|
|
||||||
|
void Player::initialize_bounding_box() {
|
||||||
|
bounding_box.setOutlineColor(sf::Color::White);
|
||||||
|
bounding_box.setFillColor(sf::Color::Transparent);
|
||||||
|
bounding_box.setOutlineThickness(-1);
|
||||||
|
bounding_box.setSize({ dash_length, rect.getSize().y });
|
||||||
|
bounding_box.setOrigin({ rect.getPosition().x, rect.getPosition().y / 2 });
|
||||||
|
bounding_box.setPosition({ bounding_box.getOrigin().x, bounding_box.getOrigin().y });
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::update_bounding_box() {
|
||||||
|
|
||||||
|
// Player and box positive distances are 108 in both x and y
|
||||||
|
bounding_box.setOrigin(
|
||||||
|
{ -rect.getPosition().x + bounding_box.getGeometricCenter().x + (rect.getSize().x / 2),
|
||||||
|
-rect.getPosition().y + bounding_box.getGeometricCenter().y + (rect.getSize().y / 2) });
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::check_bounding_box(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||||
|
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||||
|
if (wall_list[i][j] == nullptr) continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::handle_movment(Timer& dash) {
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
|
||||||
rect.move({ _velocity.x, 0 });
|
rect.move({ _velocity.x, 0 });
|
||||||
}
|
}
|
||||||
@@ -70,7 +98,7 @@ void Player::handle_movment(Timer &dash) {
|
|||||||
_velocity.x = dash_length;
|
_velocity.x = dash_length;
|
||||||
dash.reset();
|
dash.reset();
|
||||||
}
|
}
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping && _velocity.x <= 3) {
|
||||||
m_jumping = true;
|
m_jumping = true;
|
||||||
_velocity.y = -max_vertical_acceleration; // push up
|
_velocity.y = -max_vertical_acceleration; // push up
|
||||||
}
|
}
|
||||||
|
|||||||
+47
-54
@@ -2,60 +2,62 @@
|
|||||||
|
|
||||||
#include <SFML/Audio.hpp>
|
#include <SFML/Audio.hpp>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include <SFML/Graphics/CircleShape.hpp>
|
||||||
|
#include <SFML/Graphics/Color.hpp>
|
||||||
|
#include <SFML/Graphics/Rect.hpp>
|
||||||
#include <SFML/Graphics/RectangleShape.hpp>
|
#include <SFML/Graphics/RectangleShape.hpp>
|
||||||
#include <SFML/System.hpp>
|
#include <SFML/System.hpp>
|
||||||
#include <SFML/System/Vector2.hpp>
|
#include <SFML/System/Vector2.hpp>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <SFML/Window/Mouse.hpp>
|
#include <SFML/Window/Mouse.hpp>
|
||||||
|
#include <iostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
#include <range/v3/view/cartesian_product.hpp>
|
#include <range/v3/view/cartesian_product.hpp>
|
||||||
#include <range/v3/view/iota.hpp>
|
#include <range/v3/view/iota.hpp>
|
||||||
namespace rv = ranges::views;
|
namespace rv = ranges::views;
|
||||||
|
std::string assets = "/Users/andrew/personal/Projects/CPP/engine/assets/";
|
||||||
#else
|
#else
|
||||||
#include <ranges>
|
#include <ranges>
|
||||||
namespace rv = std::views;
|
namespace rv = std::views;
|
||||||
|
std::string assets = "/home/andrew/personal/Projects/CPP/engine/assets/";
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "data.hpp"
|
||||||
#include "elements.hpp"
|
#include "elements.hpp"
|
||||||
#include "globals.hpp"
|
#include "globals.hpp"
|
||||||
#include "maps.hpp"
|
#include "maps.hpp"
|
||||||
#include "scheduler.hpp"
|
#include "scheduler.hpp"
|
||||||
#include "data.hpp"
|
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
Scheduler time;
|
Scheduler scheduler;
|
||||||
Manager map_manager;
|
Manager map_manager;
|
||||||
std::vector<Timer> timers = {
|
sf::Font font(assets + "pixel.ttf");
|
||||||
Timer("dash", .5),
|
|
||||||
Timer("level_switch", 1),
|
|
||||||
};
|
|
||||||
|
|
||||||
map_manager.load_map(level_data[1].data);
|
|
||||||
|
|
||||||
Player player { player_data, GRAVITY };
|
Player player { player_data, GRAVITY };
|
||||||
|
Object test_object { object_data[0] };
|
||||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
||||||
|
bool running { true };
|
||||||
|
sf::Text text(font, "0, 0", 16);
|
||||||
|
|
||||||
window.setFramerateLimit(FPS);
|
window.setFramerateLimit(FPS);
|
||||||
|
|
||||||
#ifdef __APPLE__
|
player.initialize_bounding_box();
|
||||||
sf::Font font("/Users/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
|
map_manager.load(level_data[4].data);
|
||||||
#else
|
|
||||||
sf::Font font("/home/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
|
|
||||||
#endif
|
|
||||||
|
|
||||||
sf::Text text(font, "0, 0", 16);
|
|
||||||
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
|
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
|
||||||
|
|
||||||
bool running = true;
|
std::thread scheduler_thread([&] { scheduler.update(running); });
|
||||||
std::thread scheduler([&] { time.update(running, timers); });
|
|
||||||
|
|
||||||
while (window.isOpen()) {
|
while (window.isOpen()) {
|
||||||
|
std::cout <<
|
||||||
window.clear(sf::Color::Black);
|
window.clear(sf::Color::Black);
|
||||||
text.setString(std::to_string(timers.at(0).get_time()));
|
test_object.rect.setPosition(
|
||||||
|
{ player.rect.getPosition().x + 108 - player.rect.getSize().x, player.rect.getPosition().y });
|
||||||
|
test_object.rect.setPosition({ player.rect.getPosition().x - 108, player.rect.getPosition().y });
|
||||||
|
|
||||||
|
text.setString(std::to_string(scheduler.timers.at(0).get_time()));
|
||||||
while (const std::optional event = window.pollEvent()) {
|
while (const std::optional event = window.pollEvent()) {
|
||||||
if (event->is<sf::Event::Closed>()) {
|
if (event->is<sf::Event::Closed>()) {
|
||||||
running = false;
|
running = false;
|
||||||
@@ -67,57 +69,48 @@ int main() {
|
|||||||
running = false;
|
running = false;
|
||||||
window.close();
|
window.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
|
||||||
map_manager.clear_map();
|
for (int i = 0; i < player.bounding_box.getPointCount(); i++) {
|
||||||
}
|
std::cout << "(" << player.bounding_box.getPoint(i).x << ", " << player.bounding_box.getPoint(i).y
|
||||||
|
<< ")\n";
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && timers.at(1).below_or_zero()) {
|
|
||||||
map_manager.clear_map();
|
|
||||||
if (map_manager.get_current_level() == 1) {
|
|
||||||
map_manager.load_map(level_data[1].data);
|
|
||||||
map_manager.set_current_level(2);
|
|
||||||
} else if (map_manager.get_current_level() == 2) {
|
|
||||||
map_manager.load_map(level_data[2].data);
|
|
||||||
map_manager.set_current_level(3);
|
|
||||||
} else if (map_manager.get_current_level() == 3) {
|
|
||||||
map_manager.load_map(level_data[3].data);
|
|
||||||
map_manager.set_current_level(1);
|
|
||||||
} else {
|
|
||||||
map_manager.load_map(level_data[1].data);
|
|
||||||
map_manager.set_current_level(1);
|
|
||||||
}
|
}
|
||||||
timers.at(1).reset();
|
std::cout << "\n";
|
||||||
|
// sf::FloatRect a = player.bounding_box.getGlobalBounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
player.handle_movment(timers.at(time.pull(timers, "dash")));
|
if (map_manager.get_active() >= level_data.size()) {
|
||||||
|
map_manager.set_active(DEFAULT);
|
||||||
|
map_manager.load(level_data[DEFAULT].data);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && scheduler.timers.at(1).below_or_zero()) {
|
||||||
|
map_manager.set_next();
|
||||||
|
scheduler.timers.at(1).reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
player.update_bounding_box();
|
||||||
|
player.handle_movment(scheduler.timers.at(scheduler.pull("Dash")));
|
||||||
player.get_horizontal_collision(map_manager.wall_list);
|
player.get_horizontal_collision(map_manager.wall_list);
|
||||||
|
|
||||||
player.handle_gravity();
|
player.handle_gravity();
|
||||||
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
|
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
|
||||||
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
||||||
}
|
}
|
||||||
if (!player.get_vertical_bottom_collision(map_manager.wall_list)) {
|
|
||||||
std::cout << "\n";
|
|
||||||
if (!player.get_vertical_top_collision(map_manager.wall_list)) {
|
|
||||||
std::cout << "\n";
|
|
||||||
} else {
|
|
||||||
std::cout << "Yes vertical top collision\n";
|
|
||||||
}
|
|
||||||
} else { std::cout << "Yes vertical bottom collision\n"; }
|
|
||||||
|
|
||||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
if (!player.get_vertical_bottom_collision(map_manager.wall_list)) {
|
||||||
if (map_manager.wall_list[i][j] == nullptr) {
|
player.get_vertical_top_collision(map_manager.wall_list);
|
||||||
continue;
|
|
||||||
}
|
|
||||||
window.draw(map_manager.wall_list[i][j]->rect);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
map_manager.draw(window);
|
||||||
window.draw(player.rect);
|
window.draw(player.rect);
|
||||||
|
window.draw(player.bounding_box);
|
||||||
window.draw(text);
|
window.draw(text);
|
||||||
|
window.draw(test_object.rect);
|
||||||
window.display();
|
window.display();
|
||||||
}
|
}
|
||||||
scheduler.join();
|
scheduler_thread.join();
|
||||||
|
|
||||||
map_manager.clear_map();
|
map_manager.clear();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-19
@@ -4,6 +4,7 @@
|
|||||||
#include "elements.hpp"
|
#include "elements.hpp"
|
||||||
#include "globals.hpp"
|
#include "globals.hpp"
|
||||||
|
|
||||||
|
#include <SFML/Graphics/RenderWindow.hpp>
|
||||||
#include <array>
|
#include <array>
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
#include <range/v3/view/cartesian_product.hpp>
|
#include <range/v3/view/cartesian_product.hpp>
|
||||||
@@ -14,34 +15,37 @@ namespace rv = ranges::views;
|
|||||||
namespace rv = std::views;
|
namespace rv = std::views;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void Manager::clear_map() {
|
void Manager::clear() {
|
||||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||||
delete wall_list[i][j];
|
delete wall_list[i][j];
|
||||||
wall_list[i][j] = nullptr;
|
wall_list[i][j] = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int Manager::get_current_level() { return current_level; }
|
int Manager::get_active() { return _active; }
|
||||||
|
|
||||||
void Manager::set_current_level(int level) { current_level = level; }
|
void Manager::set_active(int level) { _active = level; }
|
||||||
|
|
||||||
// bool is_tiles_clear_x(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int y_level, int start_x, int end_x) {
|
void Manager::set_next() {
|
||||||
// for (int i : rv::iota(start_x, end_x)) {
|
_active++;
|
||||||
// if (draw_list[i][y_level] == ' ') continue;
|
clear();
|
||||||
// return false;
|
load(level_data[_active].data);
|
||||||
// }
|
}
|
||||||
// return true;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// bool is_tiles_clear_y(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int x_level, int start_y, int end_y) {
|
|
||||||
// for (int i : rv::iota(start_y, end_y)) {
|
|
||||||
// if (draw_list[i][x_level] == ' ') continue;
|
|
||||||
// return false;
|
|
||||||
// }
|
|
||||||
// return true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
void Manager::load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data) {
|
void Manager::set_previous() {
|
||||||
|
_active--;
|
||||||
|
clear();
|
||||||
|
load(level_data[_active].data);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Manager::draw(sf::RenderWindow& window) {
|
||||||
|
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||||
|
if (wall_list[i][j] == nullptr) continue;
|
||||||
|
window.draw(wall_list[i][j]->rect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Manager::load(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data) {
|
||||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||||
if (map_data[i][j] == ' ') continue;
|
if (map_data[i][j] == ' ') continue;
|
||||||
if (map_data[i][j] == '0') {
|
if (map_data[i][j] == '0') {
|
||||||
|
|||||||
+21
-6
@@ -1,7 +1,15 @@
|
|||||||
#include "scheduler.hpp"
|
#include "scheduler.hpp"
|
||||||
|
#include "data.hpp"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <iostream>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
Scheduler::Scheduler() {
|
||||||
|
timers.push_back(timer_data[DASH]);
|
||||||
|
timers.push_back(timer_data[LEVEL_SWITCH]);
|
||||||
|
}
|
||||||
|
|
||||||
bool Timer::below_or_zero() {
|
bool Timer::below_or_zero() {
|
||||||
if(time <= 0) { return true; }
|
if(time <= 0) { return true; }
|
||||||
@@ -16,17 +24,24 @@ void Timer::reset() { time = max_time; }
|
|||||||
|
|
||||||
void Timer::update() { if(!below_or_zero()) { time--; } }
|
void Timer::update() { if(!below_or_zero()) { time--; } }
|
||||||
|
|
||||||
int Scheduler::pull(std::vector<Timer>& times, std::string name) {
|
int Scheduler::pull(std::string name) {
|
||||||
for(int i = 0; i < times.size(); i++) {
|
try {
|
||||||
if(times[i].get_name() == name) { return i; }
|
for(int i = 0; i < timers.size(); i++) {
|
||||||
|
if(timers[i].get_name() == name) { return i; }
|
||||||
|
}
|
||||||
|
throw -1;
|
||||||
|
} catch (int x) {
|
||||||
|
std::cout << "No valid timer with name: (" << name << ") as a value\n";
|
||||||
|
std::cout << "Using defualt timer values\n";
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
return -1;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::update(bool& running, std::vector<Timer>& times) {
|
void Scheduler::update(bool& running) {
|
||||||
while (running) {
|
while (running) {
|
||||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||||
for(Timer &val : times) { val.update(); }
|
for(Timer &val : timers) { val.update(); }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user