wall merging

This commit is contained in:
DarthMooMancer
2025-10-26 00:20:21 -04:00
parent b43f9972d7
commit 5e5f712a84
4 changed files with 58 additions and 30 deletions
+4 -29
View File
@@ -56,10 +56,9 @@ CollisionDir Entity::find_intersection(Entity &entity) {
? CollisionDir::Right // a hit b from the left side
: CollisionDir::Left; // a hit b from the right side
} else {
// Vertical collision
return (a.position.y < b.position.y)
? CollisionDir::Bottom // a hit b from above
: CollisionDir::Top; // a hit b from below
? CollisionDir::Bottom
: CollisionDir::Top;
}
}
@@ -153,16 +152,14 @@ for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_RO
return false;
}
bool Player::get_vertical_bottom_collision_by_offset(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
Entity bounding_box { { rect.getSize() }, { rect.getPosition().x, rect.getPosition().y + get_velocity().y }, { get_velocity() }, rect.getOutlineThickness() };
bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
if(wall_list[i][j] == nullptr) continue;
auto collision = bounding_box.find_intersection(*wall_list[i][j]);
auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
if(collision == CollisionDir::Bottom && get_velocity().y > 0) {
rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y });
@@ -173,25 +170,3 @@ for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_RO
}
return false;
}
bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
if(!get_vertical_bottom_collision_by_offset(wall_list)) {
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
if(collision == CollisionDir::Bottom && get_velocity().y > 0) {
rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y });
m_jumping = false;
set_velocity_y(0);
return true;
}
}
}
return false;
}