changing cmake

This commit is contained in:
DarthMooMancer
2025-10-25 00:40:18 -04:00
parent 096bd257fe
commit b43f9972d7
3 changed files with 43 additions and 19 deletions
+1
View File
@@ -47,6 +47,7 @@ public:
bool get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
private:
bool get_vertical_bottom_collision_by_offset(Entity *wall_list[MAX_ROWS][MAX_COLS]);
sf::Vector2f _min_velocity;
};
+35 -12
View File
@@ -116,13 +116,12 @@ void Player::vertical_no_out_of_bounds(Entity &base) {
}
}
// bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
#endif
if(wall_list[i][j] == nullptr) continue;
auto collision = wall_list[i][j]->find_intersection(*this);
if(collision == CollisionDir::None) continue;
@@ -138,10 +137,10 @@ bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
bool Player::get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
#endif
if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
@@ -154,14 +153,16 @@ bool Player::get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
return false;
}
bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
bool Player::get_vertical_bottom_collision_by_offset(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
Entity bounding_box { { rect.getSize() }, { rect.getPosition().x, rect.getPosition().y + get_velocity().y }, { get_velocity() }, rect.getOutlineThickness() };
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
#endif
if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]);
auto collision = bounding_box.find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
if(collision == CollisionDir::Bottom && get_velocity().y > 0) {
rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y });
@@ -172,3 +173,25 @@ bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]
}
return false;
}
bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
if(!get_vertical_bottom_collision_by_offset(wall_list)) {
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
if(collision == CollisionDir::Bottom && get_velocity().y > 0) {
rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y });
m_jumping = false;
set_velocity_y(0);
return true;
}
}
}
return false;
}
+7 -7
View File
@@ -97,13 +97,13 @@ int main() {
player.handle_movment();
player.get_horizontal_collision(wall_list);
if(player.rect.getPosition().y > HEIGHT) {
player.rect.setPosition({ player.rect.getPosition().x, HEIGHT - TILESIZE - player.rect.getSize().y });
player.set_velocity_y(0);
while(player.get_vertical_bottom_collision(wall_list) || player.get_vertical_top_collision(wall_list)) {
player.rect.setPosition({ player.rect.getPosition().x, player.rect.getPosition().y - TILESIZE - player.rect.getSize().y });
}
}
// if(player.rect.getPosition().y > HEIGHT) {
// player.rect.setPosition({ player.rect.getPosition().x, HEIGHT - TILESIZE - player.rect.getSize().y });
// player.set_velocity_y(0);
// while(player.get_vertical_bottom_collision(wall_list) || player.get_vertical_top_collision(wall_list)) {
// player.rect.setPosition({ player.rect.getPosition().x, player.rect.getPosition().y - TILESIZE - player.rect.getSize().y });
// }
// }
player.handle_gravity();
if(!player.get_vertical_bottom_collision(wall_list)) {