optimizing for loops and player collisions
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@@ -34,8 +34,9 @@ public:
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bool get_jumping();
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void horizontal_no_out_of_bounds(Entity &base);
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void vertical_no_out_of_bounds(Entity &base);
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bool vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
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bool vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
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bool get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
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bool get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
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bool get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
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};
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#endif
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+17
-2
@@ -95,7 +95,22 @@ void Player::vertical_no_out_of_bounds(Entity &base) {
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}
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}
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bool Player::vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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if(wall_list[i][j] == nullptr) continue;
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auto collision = wall_list[i][j]->find_intersection(*this);
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if(collision == CollisionDir::None) continue;
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if(collision == CollisionDir::Left) {
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rect.setPosition({ wall_list[i][j]->rect.getPosition().x - rect.getSize().x, rect.getPosition().y });
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}
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if(collision == CollisionDir::Right) {
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rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, rect.getPosition().y });
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}
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}
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return false;
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}
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bool Player::get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] == nullptr) continue;
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@@ -111,7 +126,7 @@ bool Player::vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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return false;
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}
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bool Player::vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] == nullptr) continue;
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+27
-41
@@ -50,18 +50,14 @@ int main() {
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float border_size { -1.0f };
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} simulated_data;
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(map_data[i][j] != 1) continue;
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wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
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}
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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if(map_data[i][j] != 1) continue;
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wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
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}
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] == nullptr) continue;
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wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
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}
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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if(wall_list[i][j] == nullptr) continue;
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wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
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}
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Player player {
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@@ -85,7 +81,6 @@ int main() {
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sf::Text text(font, "0, 0", 16);
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
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float f = -1;
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while (window.isOpen()) {
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window.clear(sf::Color::Black);
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text.setString(std::to_string((int)player.rect.getPosition().x) + ", " + std::to_string((int)player.rect.getPosition().y));
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@@ -96,48 +91,39 @@ int main() {
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
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window.close();
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}
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player.handle_movment();
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] == nullptr) continue;
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auto collision = wall_list[i][j]->find_intersection(player);
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if(collision == CollisionDir::None) continue;
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switch (collision) {
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case CollisionDir::Left:
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player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x - player.rect.getSize().x, player.rect.getPosition().y });
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break;
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case CollisionDir::Right:
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player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, player.rect.getPosition().y });
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break;
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default: break;
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}
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}
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) {
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player.set_velocity_x(20);
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}
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// Handle Horizontal movement and collisions
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player.handle_movment();
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player.get_horizontal_collision(wall_list);
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player.horizontal_no_out_of_bounds(line);
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if(player.get_velocity().x > 4) {
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player.set_velocity_x(player.get_velocity().x - player.m_acceleration);
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}
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// Handle Vertical movement and collisions
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player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
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player.rect.move({0, player.get_velocity().y});
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if(!player.vertical_bottom_collision(wall_list)) {
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player.vertical_top_collision(wall_list);
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if(!player.get_vertical_bottom_collision(wall_list)) {
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player.get_vertical_top_collision(wall_list);
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}
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player.vertical_no_out_of_bounds(line);
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player.horizontal_no_out_of_bounds(line);
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] != nullptr) {
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window.draw(wall_list[i][j]->rect);
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}
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}
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// Drawing Everything to window
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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if(wall_list[i][j] == nullptr) continue;
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window.draw(wall_list[i][j]->rect);
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}
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window.draw(player.rect);
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window.draw(line.rect);
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window.draw(text);
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window.display();
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}
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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delete wall_list[i][j];
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}
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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delete wall_list[i][j];
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}
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}
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