optimizing for loops and player collisions

This commit is contained in:
DarthMooMancer
2025-10-23 17:27:04 -04:00
parent 6410150d25
commit 948a08f9d7
3 changed files with 47 additions and 45 deletions
+3 -2
View File
@@ -34,8 +34,9 @@ public:
bool get_jumping();
void horizontal_no_out_of_bounds(Entity &base);
void vertical_no_out_of_bounds(Entity &base);
bool vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
};
#endif