optimizing for loops and player collisions
This commit is contained in:
+27
-41
@@ -50,18 +50,14 @@ int main() {
|
||||
float border_size { -1.0f };
|
||||
} simulated_data;
|
||||
|
||||
for(int i : std::views::iota(0, MAX_ROWS)) {
|
||||
for(int j : std::views::iota(0, MAX_COLS)) {
|
||||
if(map_data[i][j] != 1) continue;
|
||||
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
|
||||
}
|
||||
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
if(map_data[i][j] != 1) continue;
|
||||
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
|
||||
}
|
||||
|
||||
for(int i : std::views::iota(0, MAX_ROWS)) {
|
||||
for(int j : std::views::iota(0, MAX_COLS)) {
|
||||
if(wall_list[i][j] == nullptr) continue;
|
||||
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
|
||||
}
|
||||
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
if(wall_list[i][j] == nullptr) continue;
|
||||
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
|
||||
}
|
||||
|
||||
Player player {
|
||||
@@ -85,7 +81,6 @@ int main() {
|
||||
sf::Text text(font, "0, 0", 16);
|
||||
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
|
||||
|
||||
float f = -1;
|
||||
while (window.isOpen()) {
|
||||
window.clear(sf::Color::Black);
|
||||
text.setString(std::to_string((int)player.rect.getPosition().x) + ", " + std::to_string((int)player.rect.getPosition().y));
|
||||
@@ -96,48 +91,39 @@ int main() {
|
||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
||||
window.close();
|
||||
}
|
||||
|
||||
player.handle_movment();
|
||||
for(int i : std::views::iota(0, MAX_ROWS)) {
|
||||
for(int j : std::views::iota(0, MAX_COLS)) {
|
||||
if(wall_list[i][j] == nullptr) continue;
|
||||
auto collision = wall_list[i][j]->find_intersection(player);
|
||||
if(collision == CollisionDir::None) continue;
|
||||
switch (collision) {
|
||||
case CollisionDir::Left:
|
||||
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x - player.rect.getSize().x, player.rect.getPosition().y });
|
||||
break;
|
||||
case CollisionDir::Right:
|
||||
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, player.rect.getPosition().y });
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) {
|
||||
player.set_velocity_x(20);
|
||||
}
|
||||
|
||||
// Handle Horizontal movement and collisions
|
||||
player.handle_movment();
|
||||
player.get_horizontal_collision(wall_list);
|
||||
player.horizontal_no_out_of_bounds(line);
|
||||
|
||||
if(player.get_velocity().x > 4) {
|
||||
player.set_velocity_x(player.get_velocity().x - player.m_acceleration);
|
||||
}
|
||||
|
||||
// Handle Vertical movement and collisions
|
||||
player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
|
||||
player.rect.move({0, player.get_velocity().y});
|
||||
|
||||
if(!player.vertical_bottom_collision(wall_list)) {
|
||||
player.vertical_top_collision(wall_list);
|
||||
if(!player.get_vertical_bottom_collision(wall_list)) {
|
||||
player.get_vertical_top_collision(wall_list);
|
||||
}
|
||||
player.vertical_no_out_of_bounds(line);
|
||||
player.horizontal_no_out_of_bounds(line);
|
||||
|
||||
for(int i : std::views::iota(0, MAX_ROWS)) {
|
||||
for(int j : std::views::iota(0, MAX_COLS)) {
|
||||
if(wall_list[i][j] != nullptr) {
|
||||
window.draw(wall_list[i][j]->rect);
|
||||
}
|
||||
}
|
||||
// Drawing Everything to window
|
||||
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
if(wall_list[i][j] == nullptr) continue;
|
||||
window.draw(wall_list[i][j]->rect);
|
||||
}
|
||||
window.draw(player.rect);
|
||||
window.draw(line.rect);
|
||||
window.draw(text);
|
||||
window.display();
|
||||
}
|
||||
for(int i : std::views::iota(0, MAX_ROWS)) {
|
||||
for(int j : std::views::iota(0, MAX_COLS)) {
|
||||
delete wall_list[i][j];
|
||||
}
|
||||
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
delete wall_list[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user