breaking changes: optimizing code and added .clang-format

This commit is contained in:
Andrew Haynes Macbook
2026-01-09 12:38:38 -05:00
parent 55f604710e
commit b5a79de6c0
10 changed files with 431 additions and 315 deletions
+22
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@@ -0,0 +1,22 @@
#ifndef DATA_HPP
#define DATA_HPP
#include "globals.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
struct Map {
const char map[MAX_ROWS][MAX_COLS];
};
struct Player {
sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
sf::Vector2<float> pos { TILESIZE, TILESIZE };
float max_velocity_y { 15.0f };
float border_size { -1.0f };
float dash_distance { 20.0f };
sf::Vector2f velocity { 3.0f, 0 };
};
#endif
+9
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@@ -47,4 +47,13 @@ private:
sf::Vector2f _min_velocity;
};
struct player_data {
sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
sf::Vector2<float> pos { TILESIZE, TILESIZE };
float max_velocity_y { 15.0f };
float border_size { -1.0f };
float dash_distance { 20.0f };
sf::Vector2f velocity { 3.0f, 0 };
};
#endif
+10 -7
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@@ -2,22 +2,25 @@
#define MAPS_HPP
#include <SFML/Graphics/RenderWindow.hpp>
#include <array>
#include "globals.hpp"
#include "elements.hpp"
extern char test_level_0[MAX_ROWS][MAX_COLS];
extern char test_level_1[MAX_ROWS][MAX_COLS];
extern char test_level_2[MAX_ROWS][MAX_COLS];
struct Level {
char data[MAX_ROWS][MAX_COLS];
std::string name;
};
void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]);
void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]);
// void create_map(sf::RenderWindow &window, sf::Vector2i &local_position, sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos, bool &dragging, bool &prev_dragging, Entity *wall_list[MAX_ROWS][MAX_COLS]);
extern Level levels[];
void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list, const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window,
sf::Vector2i &local_position,
sf::Vector2i &start_mouse_pos,
sf::Vector2i &end_mouse_pos,
bool &dragging,
bool &prev_dragging,
Entity *wall_list[MAX_ROWS][MAX_COLS]);
std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
#endif