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engine/include/maps.hpp
T

27 lines
809 B
C++

#ifndef MAPS_HPP
#define MAPS_HPP
#include <SFML/Graphics/RenderWindow.hpp>
#include <array>
#include "globals.hpp"
#include "elements.hpp"
struct Level {
char data[MAX_ROWS][MAX_COLS];
std::string name;
};
extern Level levels[];
void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list, const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window,
sf::Vector2i &local_position,
sf::Vector2i &start_mouse_pos,
sf::Vector2i &end_mouse_pos,
bool &dragging,
bool &prev_dragging,
std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
#endif