breaking changes: optimizing code and added .clang-format
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+10
-7
@@ -2,22 +2,25 @@
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#define MAPS_HPP
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <array>
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#include "globals.hpp"
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#include "elements.hpp"
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extern char test_level_0[MAX_ROWS][MAX_COLS];
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extern char test_level_1[MAX_ROWS][MAX_COLS];
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extern char test_level_2[MAX_ROWS][MAX_COLS];
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struct Level {
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char data[MAX_ROWS][MAX_COLS];
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std::string name;
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};
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void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]);
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void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]);
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// void create_map(sf::RenderWindow &window, sf::Vector2i &local_position, sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos, bool &dragging, bool &prev_dragging, Entity *wall_list[MAX_ROWS][MAX_COLS]);
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extern Level levels[];
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void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
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void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list, const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window,
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sf::Vector2i &local_position,
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sf::Vector2i &start_mouse_pos,
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sf::Vector2i &end_mouse_pos,
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bool &dragging,
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bool &prev_dragging,
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Entity *wall_list[MAX_ROWS][MAX_COLS]);
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std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
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#endif
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