breaking changes: optimizing code and added .clang-format
This commit is contained in:
@@ -0,0 +1,42 @@
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---
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# Base Style
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BasedOnStyle: LLVM
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Standard: Latest
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ColumnLimit: 120
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ReflowComments: true
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SortIncludes: true
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IncludeBlocks: Regroup
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# Indentation
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UseTab: Always
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TabWidth: 8
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IndentWidth: 8
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ContinuationIndentWidth: 8
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AlignAfterOpenBracket: Align
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PointerAlignment: Right
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# Braces
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BreakBeforeBraces: Custom
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BraceWrapping:
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AfterFunction: false
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AfterClass: false
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AfterControlStatement: false
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AfterNamespace: false
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IndentBraces: false
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# Containers & lists
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SpacesInContainerLiterals: true
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Cpp11BracedListStyle: false
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SpaceBeforeCpp11BracedList: true
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# Control statements & loops
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SpaceBeforeParens: Custom
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SpaceBeforeParensOptions:
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AfterControlStatements: true
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SpaceBeforeRangeBasedForLoopColon: true
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AllowShortFunctionsOnASingleLine: true
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# Preprocessor
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IndentPPDirectives: AfterHash
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PPIndentWidth: 0
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+1
-1
@@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.16)
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cmake_minimum_required(VERSION 4.2.1)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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@@ -0,0 +1,22 @@
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#ifndef DATA_HPP
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#define DATA_HPP
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#include "globals.hpp"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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struct Map {
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const char map[MAX_ROWS][MAX_COLS];
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};
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struct Player {
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sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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float max_velocity_y { 15.0f };
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float border_size { -1.0f };
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float dash_distance { 20.0f };
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sf::Vector2f velocity { 3.0f, 0 };
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};
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#endif
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@@ -47,4 +47,13 @@ private:
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sf::Vector2f _min_velocity;
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};
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struct player_data {
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sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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float max_velocity_y { 15.0f };
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float border_size { -1.0f };
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float dash_distance { 20.0f };
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sf::Vector2f velocity { 3.0f, 0 };
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};
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#endif
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+10
-7
@@ -2,22 +2,25 @@
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#define MAPS_HPP
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <array>
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#include "globals.hpp"
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#include "elements.hpp"
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extern char test_level_0[MAX_ROWS][MAX_COLS];
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extern char test_level_1[MAX_ROWS][MAX_COLS];
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extern char test_level_2[MAX_ROWS][MAX_COLS];
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struct Level {
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char data[MAX_ROWS][MAX_COLS];
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std::string name;
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};
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void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]);
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void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]);
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// void create_map(sf::RenderWindow &window, sf::Vector2i &local_position, sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos, bool &dragging, bool &prev_dragging, Entity *wall_list[MAX_ROWS][MAX_COLS]);
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extern Level levels[];
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void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
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void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list, const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window,
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sf::Vector2i &local_position,
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sf::Vector2i &start_mouse_pos,
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sf::Vector2i &end_mouse_pos,
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bool &dragging,
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bool &prev_dragging,
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Entity *wall_list[MAX_ROWS][MAX_COLS]);
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std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
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#endif
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@@ -0,0 +1 @@
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#include "data.hpp"
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+74
-58
@@ -1,17 +1,20 @@
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#include "elements.hpp"
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#include "globals.hpp"
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#ifdef __APPLE__
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#include <range/v3/view/iota.hpp>
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#include <range/v3/view/cartesian_product.hpp>
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#include <range/v3/view/iota.hpp>
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#else
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#include <ranges>
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#endif
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Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color, sf::Color border_color) {
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Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
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sf::Color inside_color, sf::Color border_color) {
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rect.setSize(size);
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rect.setPosition(pos);
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rect.setOutlineThickness(border_thickness);
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@@ -20,21 +23,13 @@ Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f vel
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_velocity = velocity;
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}
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void Entity::set_velocity(sf::Vector2<float> velocity) {
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_velocity = velocity;
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}
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void Entity::set_velocity(sf::Vector2<float> velocity) { _velocity = velocity; }
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void Entity::set_velocity_x(int velocity) {
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_velocity.x = velocity;
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}
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void Entity::set_velocity_x(int velocity) { _velocity.x = velocity; }
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void Entity::set_velocity_y(int velocity) {
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_velocity.y = velocity;
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}
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void Entity::set_velocity_y(int velocity) { _velocity.y = velocity; }
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sf::Vector2<float> Entity::get_velocity() {
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return _velocity;
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}
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sf::Vector2<float> Entity::get_velocity() { return _velocity; }
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CollisionDir Entity::find_intersection(Entity &entity) {
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sf::FloatRect a = rect.getGlobalBounds();
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@@ -51,17 +46,17 @@ CollisionDir Entity::find_intersection(Entity &entity) {
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if (overlapW < overlapH) {
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// Horizontal collision
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return (a.position.x < b.position.x)
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? CollisionDir::Right // a hit b from the left side
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return (a.position.x < b.position.x) ? CollisionDir::Right // a hit b from the left side
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: CollisionDir::Left; // a hit b from the right side
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} else {
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return (a.position.y < b.position.y)
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? CollisionDir::Bottom
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: CollisionDir::Top;
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return (a.position.y < b.position.y) ? CollisionDir::Bottom : CollisionDir::Top;
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}
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}
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Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, float dash_distance, sf::Color inside_color, sf::Color border_color) : Entity(size, pos, velocity, border_thickness, inside_color, border_color) {
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Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
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float gravity, float max_acceleration, float dash_distance, sf::Color inside_color,
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sf::Color border_color)
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: Entity(size, pos, velocity, border_thickness, inside_color, border_color) {
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_min_velocity = velocity;
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m_acceleration = gravity;
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m_jump_strength = max_acceleration;
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@@ -70,24 +65,28 @@ Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f vel
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}
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void Player::handle_movment() {
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
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rect.move({_velocity.x, 0});
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} if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
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rect.move({-_velocity.x, 0});
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} if(timers.dash_cooldown <= 0) {
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}
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if (timers.dash_cooldown <= 0) {
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m_dash = false;
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} if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && !m_dash && timers.dash_cooldown <= 0) {
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && !m_dash && timers.dash_cooldown <= 0) {
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m_dash = true;
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_velocity.x = m_dash_distance;
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timers.dash_cooldown = timers.dash_cooldown_max;
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} if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
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m_jumping = true;
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_velocity.y = -m_jump_strength; // push up
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}
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}
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void Player::handle_gravity() {
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if(get_velocity().x > _min_velocity.x) {
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if (get_velocity().x > _min_velocity.x) {
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set_velocity_x(get_velocity().x - m_acceleration);
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}
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@@ -97,16 +96,17 @@ void Player::handle_gravity() {
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void Player::horizontal_no_out_of_bounds(Entity &base) {
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float right_border = WIDTH - rect.getSize().x;
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if(rect.getPosition().x > right_border) {
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rect.setPosition({ right_border, rect.getPosition().y});
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if (rect.getPosition().x > right_border) {
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rect.setPosition({right_border, rect.getPosition().y});
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}
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if(rect.getPosition().x < std::abs(rect.getOutlineThickness())) {
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rect.setPosition({ 0, rect.getPosition().y});
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if (rect.getPosition().x < std::abs(rect.getOutlineThickness())) {
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rect.setPosition({0, rect.getPosition().y});
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}
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}
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void Player::vertical_no_out_of_bounds(Entity &base) {
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float groundY = base.rect.getPosition().y - base.rect.getSize().y - rect.getSize().y - base.rect.getOutlineThickness() - rect.getOutlineThickness();
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float groundY = base.rect.getPosition().y - base.rect.getSize().y - rect.getSize().y -
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base.rect.getOutlineThickness() - rect.getOutlineThickness();
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if (rect.getPosition().y >= groundY) {
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rect.setPosition({rect.getPosition().x, groundY});
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set_velocity_y(0);
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@@ -116,19 +116,25 @@ void Player::vertical_no_out_of_bounds(Entity &base) {
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bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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#ifdef __APPLE__
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for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if(wall_list[i][j] == nullptr) continue;
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for (auto [i, j] :
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ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for (auto [i, j] :
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std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if (wall_list[i][j] == nullptr)
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continue;
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auto collision = wall_list[i][j]->find_intersection(*this);
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if(collision == CollisionDir::None) continue;
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if(collision == CollisionDir::Left) {
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rect.setPosition({ wall_list[i][j]->rect.getPosition().x - rect.getSize().x, rect.getPosition().y });
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if (collision == CollisionDir::None)
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continue;
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if (collision == CollisionDir::Left) {
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rect.setPosition(
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{wall_list[i][j]->rect.getPosition().x - rect.getSize().x, rect.getPosition().y});
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return true;
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}
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if(collision == CollisionDir::Right) {
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rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, rect.getPosition().y });
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if (collision == CollisionDir::Right) {
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rect.setPosition({wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x,
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rect.getPosition().y});
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return true;
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}
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}
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@@ -137,15 +143,20 @@ for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_RO
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bool Player::get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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#ifdef __APPLE__
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for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if(wall_list[i][j] == nullptr) continue;
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for (auto [i, j] :
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ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for (auto [i, j] :
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std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if (wall_list[i][j] == nullptr)
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continue;
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auto collision = find_intersection(*wall_list[i][j]);
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if(collision == CollisionDir::None) continue;
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if(collision == CollisionDir::Top) {
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rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getSize().y + wall_list[i][j]->rect.getPosition().y});
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if (collision == CollisionDir::None)
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continue;
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if (collision == CollisionDir::Top) {
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rect.setPosition({rect.getPosition().x,
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wall_list[i][j]->rect.getSize().y + wall_list[i][j]->rect.getPosition().y});
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set_velocity_y(0);
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return true;
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}
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@@ -155,15 +166,20 @@ for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_RO
|
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bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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#ifdef __APPLE__
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for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
|
||||
#else
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for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
|
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if(wall_list[i][j] == nullptr) continue;
|
||||
for (auto [i, j] :
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ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
|
||||
#else
|
||||
for (auto [i, j] :
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std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
#endif
|
||||
if (wall_list[i][j] == nullptr)
|
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continue;
|
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auto collision = find_intersection(*wall_list[i][j]);
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if(collision == CollisionDir::None) continue;
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if(collision == CollisionDir::Bottom && get_velocity().y > 0) {
|
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rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y });
|
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if (collision == CollisionDir::None)
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continue;
|
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if (collision == CollisionDir::Bottom && get_velocity().y > 0) {
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rect.setPosition(
|
||||
{rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y});
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m_jumping = false;
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set_velocity_y(0);
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return true;
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+71
-79
@@ -1,25 +1,25 @@
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#include <SFML/Audio.hpp>
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||||
#include <SFML/Graphics.hpp>
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||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
#include <SFML/System.hpp>
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||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/System.hpp>
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <iostream>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/iota.hpp>
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
#include <range/v3/view/iota.hpp>
|
||||
#else
|
||||
#include <ranges>
|
||||
#endif
|
||||
|
||||
#include "globals.hpp"
|
||||
#include "elements.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "maps.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
@@ -31,120 +31,112 @@ int main() {
|
||||
sf::Vector2i end_mouse_pos;
|
||||
bool dragging = false;
|
||||
bool prev_dragging = false;
|
||||
// int current_level = 0;
|
||||
// struct {
|
||||
// sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
|
||||
// sf::Vector2<float> pos { TILESIZE, TILESIZE };
|
||||
// float max_velocity_y { 15.0f };
|
||||
// float border_size { -1.0f };
|
||||
// float dash_distance { 20.0f };
|
||||
// sf::Vector2f velocity { 3.0f, 0 };
|
||||
// } player_data;
|
||||
int current_level = 0;
|
||||
|
||||
load_map(wall_list, test_level_0);
|
||||
load_map(wall_list, );
|
||||
|
||||
// Player player {
|
||||
// player_data.size, player_data.pos, player_data.velocity,
|
||||
// player_data.border_size, GRAVITY, player_data.max_velocity_y,
|
||||
// player_data.dash_distance, sf::Color::Black, sf::Color::White
|
||||
// };
|
||||
player_data player_data;
|
||||
Player player { player_data.size, player_data.pos, player_data.velocity,
|
||||
player_data.border_size, GRAVITY, player_data.max_velocity_y,
|
||||
player_data.dash_distance, sf::Color::Black, sf::Color::White };
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "engine", sf::Style::Default);
|
||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
||||
window.setFramerateLimit(FPS);
|
||||
|
||||
#ifdef __APPLE__
|
||||
sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/engine/assets/pixel.ttf");
|
||||
sf::Font font("/Users/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
|
||||
#else
|
||||
sf::Font font("/home/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
|
||||
#endif
|
||||
|
||||
sf::Text text(font, "0, 0", 16);
|
||||
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
|
||||
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
|
||||
|
||||
// bool running = true;
|
||||
// std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); } );
|
||||
bool running = true;
|
||||
std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); });
|
||||
while (window.isOpen()) {
|
||||
local_position = sf::Mouse::getPosition(window);
|
||||
window.clear(sf::Color::Black);
|
||||
text.setString(std::to_string((int)std::floor(local_position.x / 32)) + ", " + std::to_string((int)std::floor(local_position.y / 32)));
|
||||
text.setString(std::to_string((int)std::floor(local_position.x / 32)) + ", " +
|
||||
std::to_string((int)std::floor(local_position.y / 32)));
|
||||
while (const std::optional event = window.pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>()) {
|
||||
// running = false;
|
||||
running = false;
|
||||
window.close();
|
||||
}
|
||||
}
|
||||
|
||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
||||
// running = false;
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
||||
running = false;
|
||||
window.close();
|
||||
}
|
||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
|
||||
clear_map(wall_list);
|
||||
}
|
||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
|
||||
dragging = false;
|
||||
}
|
||||
create_map(window, local_position, start_mouse_pos, end_mouse_pos, dragging, prev_dragging, wall_list);
|
||||
|
||||
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
|
||||
// clear_map(wall_list);
|
||||
// if(current_level == 0) {
|
||||
// load_map(wall_list, test_level_1);
|
||||
// current_level = 1;
|
||||
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
|
||||
// }
|
||||
// else if(current_level == 1) {
|
||||
// load_map(wall_list, test_level_2);
|
||||
// current_level = 2;
|
||||
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
|
||||
// }
|
||||
// else if(current_level == 2) {
|
||||
// load_map(wall_list, test_level_0);
|
||||
// current_level = 0;
|
||||
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// player.handle_movment();
|
||||
// if(!player.get_horizontal_collision(wall_list)) {
|
||||
// std::cout << "\n";
|
||||
// }
|
||||
// else {
|
||||
// std::cout << "Yes horizontal collision\n";
|
||||
// }
|
||||
//
|
||||
// player.handle_gravity();
|
||||
// if(player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
|
||||
// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
||||
// }
|
||||
// if(!player.get_vertical_bottom_collision(wall_list)) {
|
||||
// std::cout << "\n";
|
||||
// if(!player.get_vertical_top_collision(wall_list)) {
|
||||
// std::cout << "\n";
|
||||
// } else {
|
||||
// std::cout << "Yes vertical top collision\n";
|
||||
// }
|
||||
// }
|
||||
// else {
|
||||
// std::cout << "Yes vertical bottom collision\n";
|
||||
// }
|
||||
//
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
|
||||
clear_map(wall_list);
|
||||
if (current_level == 0) {
|
||||
load_map(wall_list, test_level_1);
|
||||
current_level = 1;
|
||||
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
|
||||
} else if (current_level == 1) {
|
||||
load_map(wall_list, test_level_2);
|
||||
current_level = 2;
|
||||
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
|
||||
} else if (current_level == 2) {
|
||||
load_map(wall_list, test_level_0);
|
||||
current_level = 0;
|
||||
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
|
||||
}
|
||||
}
|
||||
|
||||
player.handle_movment();
|
||||
if (!player.get_horizontal_collision(wall_list)) {
|
||||
std::cout << "\n";
|
||||
} else {
|
||||
std::cout << "Yes horizontal collision\n";
|
||||
}
|
||||
|
||||
player.handle_gravity();
|
||||
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
|
||||
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
||||
}
|
||||
if (!player.get_vertical_bottom_collision(wall_list)) {
|
||||
std::cout << "\n";
|
||||
if (!player.get_vertical_top_collision(wall_list)) {
|
||||
std::cout << "\n";
|
||||
} else {
|
||||
std::cout << "Yes vertical top collision\n";
|
||||
}
|
||||
} else {
|
||||
std::cout << "Yes vertical bottom collision\n";
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
|
||||
if(wall_list[i][j] == nullptr) continue;
|
||||
for (auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS),
|
||||
ranges::views::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr)
|
||||
continue;
|
||||
window.draw(wall_list[i][j]->rect);
|
||||
}
|
||||
#else
|
||||
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
if(wall_list[i][j] == nullptr) continue;
|
||||
for (auto [i, j] :
|
||||
std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr)
|
||||
continue;
|
||||
window.draw(wall_list[i][j]->rect);
|
||||
}
|
||||
#endif
|
||||
// window.draw(player.rect);
|
||||
window.draw(player.rect);
|
||||
window.draw(text);
|
||||
window.display();
|
||||
}
|
||||
clear_map(wall_list);
|
||||
// player_dash_cooldown.join();
|
||||
player_dash_cooldown.join();
|
||||
return 0;
|
||||
}
|
||||
|
||||
+127
-97
@@ -1,101 +1,118 @@
|
||||
#include "maps.hpp"
|
||||
|
||||
#include "elements.hpp"
|
||||
#include "globals.hpp"
|
||||
#include <cmath>
|
||||
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/iota.hpp>
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
#include <range/v3/view/iota.hpp>
|
||||
namespace rv = ranges::views;
|
||||
#else
|
||||
#include <ranges>
|
||||
namespace rv = std::views;
|
||||
#endif
|
||||
|
||||
void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
|
||||
#ifdef __APPLE__
|
||||
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
|
||||
#else
|
||||
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
#endif
|
||||
void clear_map(std::array<std::array<Entity *, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
delete wall_list[i][j];
|
||||
wall_list[i][j] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool is_tiles_clear_x(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int y_level, int start_x, int end_x) {
|
||||
for(int i : std::views::iota(start_x, end_x)) {
|
||||
if(draw_list[i][y_level] == ' ') continue;
|
||||
for (int i : rv::iota(start_x, end_x)) {
|
||||
if (draw_list[i][y_level] == ' ')
|
||||
continue;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool is_tiles_clear_y(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int x_level, int start_y, int end_y) {
|
||||
for(int i : std::views::iota(start_y, end_y)) {
|
||||
if(draw_list[i][x_level] == ' ') continue;
|
||||
for (int i : rv::iota(start_y, end_y)) {
|
||||
if (draw_list[i][x_level] == ' ')
|
||||
continue;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window, sf::Vector2i &local_position, sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos, bool &dragging, bool &prev_dragging, Entity *wall_list[MAX_ROWS][MAX_COLS]) {
|
||||
std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window, sf::Vector2i &local_position,
|
||||
sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos,
|
||||
bool &dragging, bool &prev_dragging,
|
||||
Entity *wall_list[MAX_ROWS][MAX_COLS]) {
|
||||
std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list {};
|
||||
|
||||
for(auto &row : draw_list) {
|
||||
for (auto &row : draw_list) {
|
||||
row.fill(' ');
|
||||
}
|
||||
static bool vertical = false;
|
||||
if(local_position.x > 0 && local_position.x < WIDTH && local_position.y > 0 && local_position.y < HEIGHT) {
|
||||
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && !dragging) {
|
||||
if (local_position.x > 0 && local_position.x < WIDTH && local_position.y > 0 && local_position.y < HEIGHT) {
|
||||
if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && !dragging) {
|
||||
dragging = true;
|
||||
start_mouse_pos = local_position;
|
||||
}
|
||||
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging) {
|
||||
if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging) {
|
||||
prev_dragging = true;
|
||||
end_mouse_pos = local_position;
|
||||
sf::RectangleShape rect;
|
||||
if(end_mouse_pos.x - start_mouse_pos.x > end_mouse_pos.y - start_mouse_pos.y) {
|
||||
rect.setSize({ (float) (end_mouse_pos.x - start_mouse_pos.x), 1.0f });
|
||||
rect.setPosition({ (float)start_mouse_pos.x, (float)(std::floor(start_mouse_pos.y / 32) * TILESIZE + ((float)TILESIZE / 2))} );
|
||||
if (end_mouse_pos.x - start_mouse_pos.x > end_mouse_pos.y - start_mouse_pos.y) {
|
||||
rect.setSize({ (float)(end_mouse_pos.x - start_mouse_pos.x), 1.0f });
|
||||
rect.setPosition({ (float)start_mouse_pos.x,
|
||||
(float)(std::floor(start_mouse_pos.y / 32) * TILESIZE +
|
||||
((float)TILESIZE / 2)) });
|
||||
vertical = false;
|
||||
} else {
|
||||
rect.setSize({ 1.0f, (float) (end_mouse_pos.y - start_mouse_pos.y),});
|
||||
rect.setPosition({ (float)(std::floor(start_mouse_pos.x / 32) * TILESIZE + ((float)TILESIZE / 2)), (float)start_mouse_pos.y} );
|
||||
rect.setSize({
|
||||
1.0f,
|
||||
(float)(end_mouse_pos.y - start_mouse_pos.y),
|
||||
});
|
||||
rect.setPosition({ (float)(std::floor(start_mouse_pos.x / 32) * TILESIZE +
|
||||
((float)TILESIZE / 2)),
|
||||
(float)start_mouse_pos.y });
|
||||
vertical = true;
|
||||
}
|
||||
window.draw(rect);
|
||||
}
|
||||
if(!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging && prev_dragging) {
|
||||
sf::Vector2i start_integers = { (int)std::floor(start_mouse_pos.x / 32), (int)std::floor(start_mouse_pos.y / 32) };
|
||||
sf::Vector2i end_integers = { (int)std::floor(end_mouse_pos.x / 32), (int)std::floor(end_mouse_pos.y / 32) };
|
||||
if (!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging && prev_dragging) {
|
||||
sf::Vector2i start_integers = { (int)std::floor(start_mouse_pos.x / 32),
|
||||
(int)std::floor(start_mouse_pos.y / 32) };
|
||||
sf::Vector2i end_integers = { (int)std::floor(end_mouse_pos.x / 32),
|
||||
(int)std::floor(end_mouse_pos.y / 32) };
|
||||
|
||||
if(!vertical) {
|
||||
if(wall_list[start_integers.y][start_integers.x] == nullptr) {
|
||||
wall_list[start_integers.y][start_integers.x] = new Entity {
|
||||
{ float(end_integers.x - start_integers.x + 1) * TILESIZE, TILESIZE },
|
||||
{ (float)(start_integers.x * TILESIZE), (float)(start_integers.y * TILESIZE) },
|
||||
if (!vertical) {
|
||||
if (wall_list[start_integers.y][start_integers.x] == nullptr) {
|
||||
wall_list[start_integers.y][start_integers.x] =
|
||||
new Entity { { float(end_integers.x - start_integers.x + 1) * TILESIZE,
|
||||
TILESIZE },
|
||||
{ (float)(start_integers.x * TILESIZE),
|
||||
(float)(start_integers.y * TILESIZE) },
|
||||
{ 0, 0 },
|
||||
-2.0f,
|
||||
sf::Color::Black
|
||||
};
|
||||
sf::Color::Black };
|
||||
draw_list[start_integers.y][start_integers.x] = '1';
|
||||
draw_list[end_integers.y][end_integers.x] = '2';
|
||||
for(int i : std::views::iota(start_integers.x, end_integers.x)) {
|
||||
for (int i : rv::iota(start_integers.x, end_integers.x)) {
|
||||
draw_list[start_integers.y][i] = '-';
|
||||
}
|
||||
}
|
||||
} else if(vertical) {
|
||||
if(wall_list[start_integers.y][start_integers.x] == nullptr) {
|
||||
// if(is_tiles_clear_y(draw_list, start_integers.x, start_integers.y, end_integers.y)) {
|
||||
} else if (vertical) {
|
||||
if (wall_list[start_integers.y][start_integers.x] == nullptr) {
|
||||
// if(is_tiles_clear_y(draw_list, start_integers.x, start_integers.y,
|
||||
// end_integers.y)) {
|
||||
wall_list[start_integers.y][start_integers.x] = new Entity {
|
||||
{ TILESIZE, float(end_integers.y - start_integers.y + 1) * TILESIZE },
|
||||
{ (float)(start_integers.x * TILESIZE), (float)(start_integers.y * TILESIZE) },
|
||||
{ (float)(start_integers.x * TILESIZE),
|
||||
(float)(start_integers.y * TILESIZE) },
|
||||
{ 0, 0 },
|
||||
-2.0f,
|
||||
sf::Color::Black
|
||||
};
|
||||
draw_list[start_integers.y][start_integers.x] = '1';
|
||||
draw_list[end_integers.y][end_integers.x] = '2';
|
||||
for(int i : std::views::iota(start_integers.y, end_integers.y)) {
|
||||
for (int i : rv::iota(start_integers.y, end_integers.y)) {
|
||||
draw_list[i][start_integers.x] = '|';
|
||||
}
|
||||
// }
|
||||
@@ -109,87 +126,80 @@ std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &wi
|
||||
return draw_list;
|
||||
}
|
||||
|
||||
void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]) {
|
||||
#ifdef __APPLE__
|
||||
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
|
||||
#else
|
||||
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
|
||||
#endif
|
||||
if(map_data[i][j] == ' ') continue;
|
||||
if(map_data[i][j] == '0') {
|
||||
wall_list[i][j] = new Entity {
|
||||
{ TILESIZE, TILESIZE },
|
||||
void load_map(std::array<std::array<Entity *, MAX_COLS>, MAX_ROWS> wall_list,
|
||||
const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (map_data[i][j] == ' ')
|
||||
continue;
|
||||
if (map_data[i][j] == '0') {
|
||||
wall_list[i][j] = new Entity { { TILESIZE, TILESIZE },
|
||||
{ float(j * TILESIZE), float(i * TILESIZE) },
|
||||
{ 0, 0 },
|
||||
-2.0f,
|
||||
sf::Color::Black
|
||||
};
|
||||
sf::Color::Black };
|
||||
}
|
||||
if(map_data[i][j] == '1' && map_data[i][j + 1] == '2') {
|
||||
if (map_data[i][j] == '1' && map_data[i][j + 1] == '2') {
|
||||
int start = j, end = j + 1;
|
||||
wall_list[i][j] = new Entity {
|
||||
{ float(end - start + 1) * TILESIZE, TILESIZE },
|
||||
wall_list[i][j] = new Entity { { float(end - start + 1) * TILESIZE, TILESIZE },
|
||||
{ float(j * TILESIZE), float(i * TILESIZE) },
|
||||
{ 0, 0 },
|
||||
-2.0f,
|
||||
sf::Color::Black
|
||||
};
|
||||
sf::Color::Black };
|
||||
}
|
||||
if(map_data[i][j] == '1' && map_data[i + 1][j] == '2') {
|
||||
if (map_data[i][j] == '1' && map_data[i + 1][j] == '2') {
|
||||
int start = i, end = i + 1;
|
||||
wall_list[i][j] = new Entity {
|
||||
{ TILESIZE, float(end - start + 1) * TILESIZE },
|
||||
wall_list[i][j] = new Entity { { TILESIZE, float(end - start + 1) * TILESIZE },
|
||||
{ float(j * TILESIZE), float(i * TILESIZE) },
|
||||
{ 0, 0 },
|
||||
-2.0f,
|
||||
sf::Color::Black
|
||||
};
|
||||
sf::Color::Black };
|
||||
}
|
||||
if(map_data[i][j] == '1' && map_data[i][j + 1] == '-') {
|
||||
if (map_data[i][j] == '1' && map_data[i][j + 1] == '-') {
|
||||
int start = j, end = j;
|
||||
while(end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
|
||||
if(map_data[i][end + 1] == '2') end++;
|
||||
wall_list[i][j] = new Entity {
|
||||
{ float(end - start + 1) * TILESIZE, TILESIZE },
|
||||
while (end + 1 < MAX_COLS && map_data[i][end + 1] != '2')
|
||||
end++;
|
||||
if (map_data[i][end + 1] == '2')
|
||||
end++;
|
||||
wall_list[i][j] = new Entity { { float(end - start + 1) * TILESIZE, TILESIZE },
|
||||
{ float(j * TILESIZE), float(i * TILESIZE) },
|
||||
{ 0, 0 },
|
||||
-2.0f,
|
||||
sf::Color::Black
|
||||
};
|
||||
sf::Color::Black };
|
||||
}
|
||||
if(map_data[i][j] == '1' && map_data[i + 1][j] == '|') {
|
||||
if (map_data[i][j] == '1' && map_data[i + 1][j] == '|') {
|
||||
int start = i, end = i;
|
||||
while(end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
|
||||
if(map_data[end + 1][j] == '2') end++;
|
||||
wall_list[i][j] = new Entity {
|
||||
{ TILESIZE, float(end - start + 1) * TILESIZE },
|
||||
while (end + 1 < MAX_ROWS && map_data[end + 1][j] != '2')
|
||||
end++;
|
||||
if (map_data[end + 1][j] == '2')
|
||||
end++;
|
||||
wall_list[i][j] = new Entity { { TILESIZE, float(end - start + 1) * TILESIZE },
|
||||
{ float(j * TILESIZE), float(i * TILESIZE) },
|
||||
{ 0, 0 },
|
||||
-2.0f,
|
||||
sf::Color::Black
|
||||
};
|
||||
sf::Color::Black };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char test_level_0[MAX_ROWS][MAX_COLS] = {
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
};
|
||||
|
||||
char test_level_1[MAX_ROWS][MAX_COLS] = {
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||
Level levels[] = {
|
||||
{
|
||||
.data = { {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
|
||||
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, },
|
||||
.name = "Empty"
|
||||
},
|
||||
{
|
||||
.data = { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
@@ -201,10 +211,11 @@ char test_level_1[MAX_ROWS][MAX_COLS] = {
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||
};
|
||||
|
||||
char test_level_2[MAX_ROWS][MAX_COLS] = {
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' }, },
|
||||
.name = "Default"
|
||||
},
|
||||
{
|
||||
.data = {
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
@@ -217,5 +228,24 @@ char test_level_2[MAX_ROWS][MAX_COLS] = {
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' }, },
|
||||
.name = "1"
|
||||
},
|
||||
{
|
||||
.data = {
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' }, },
|
||||
.name = "3"
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// timer for player cooldown
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
void Timer::update_timers(bool &running, Times ×) {
|
||||
|
||||
Reference in New Issue
Block a user