Files
engine/include/data.hpp
T

55 lines
1.1 KiB
C++

#ifndef DATA_HPP
#define DATA_HPP
// Timers
#define DASH 1
#define LEVEL_SWITCH 2
// Maps
#define EMPTY 0
#define DEFAULT 1
#define PLATFORM1 2
#define CHECKERED 3
#include "globals.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
#include <array>
#include <string>
#include <vector>
struct ObjectData {
sf::Vector2<float> size { TILESIZE, TILESIZE };
sf::Vector2<float> pos { TILESIZE, TILESIZE };
sf::Color interior_color { sf::Color::Black };
sf::Color exterior_color { sf::Color::White };
float edge { -2.0f };
};
struct EntityData : ObjectData {
sf::Vector2<float> velocity { 0, 0 };
};
struct PlayerData : EntityData {
float dash_length { 0.0f };
float max_vertical_acceleration { 0.0f };
};
struct LevelData {
std::array<std::array<char, MAX_COLS>, MAX_ROWS> data {};
};
struct TimerData {
std::string name { "NULL" };
float max_time { 1.f };
};
extern std::vector<ObjectData> object_data;
extern std::vector<EntityData> entity_data;
extern std::vector<LevelData> level_data;
extern std::vector<TimerData> timer_data;
extern PlayerData player_data;
#endif