21 lines
487 B
C++
21 lines
487 B
C++
#ifndef MAPS_HPP
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#define MAPS_HPP
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#include "elements.hpp"
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#include "globals.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <array>
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struct Level {
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char data[MAX_ROWS][MAX_COLS];
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std::string name;
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};
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extern Level levels[];
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extern const char map[MAX_ROWS][MAX_COLS];
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void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>& wall_list);
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void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>& wall_list, const char map_data[MAX_ROWS][MAX_COLS]);
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#endif
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