Files
engine/include/data.hpp
T

62 lines
1.2 KiB
C++

#ifndef DATA_HPP
#define DATA_HPP
// Timers
#define DASH 1
#define LEVEL_SWITCH 2
// Maps
#define EMPTY 0
#define DEFAULT 1
#define PLATFORM1 2
#define BASE 3
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
#include <string>
#include <vector>
#include "globals.hpp"
struct ObjectData
{
const sf::Vector2<float> size { TILESIZE, TILESIZE };
const sf::Vector2<float> pos { TILESIZE, TILESIZE };
const sf::Color interior_color { sf::Color::Black };
const sf::Color exterior_color { sf::Color::White };
const float edge { -2.0f };
};
struct EntityData
{
ObjectData object;
const sf::Vector2<float> velocity { 0, 0 };
};
struct PlayerData
{
EntityData entity;
const float max_dash_acceleration { 0.0f };
const float max_vertical_acceleration { 0.0f };
};
struct MapData
{
const char data[MAX_ROWS][MAX_COLS + 1];
// const char data[MAX_ROWS * MAX_COLS + 1];
};
struct TimerData
{
const std::string name { "NULL" };
const float max_time { 1.f };
};
extern const std::vector<ObjectData> object_data;
extern const std::vector<EntityData> entity_data;
extern const std::vector<MapData> map_data;
extern const std::vector<TimerData> timer_data;
extern const PlayerData player_data;
#endif