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engine/include/elements.hpp
T
2025-10-25 00:40:18 -04:00

55 lines
1.7 KiB
C++

#ifndef PLAYER_HPP
#define PLAYER_HPP
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp>
#include "globals.hpp"
enum class CollisionDir { None, Left, Right, Top, Bottom };
class Entity {
public:
Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color = sf::Color::Black, sf::Color border_color = sf::Color::White);
CollisionDir find_intersection(Entity &entity);
void set_velocity(sf::Vector2f velocity);
void set_velocity_x(int velocity);
void set_velocity_y(int velocity);
sf::Vector2<float> get_velocity();
sf::RectangleShape rect;
protected:
sf::Vector2f _velocity;
sf::Color _inside_color;
sf::Color _border_color;
float _border_thickness;
};
struct Player_timers {
float dash_cooldown { 0 };
float dash_cooldown_max { 5 };
};
class Player : public Entity {
public:
Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, float dash_distance, sf::Color inside_color, sf::Color border_color);
float m_acceleration;
float m_jump_strength;
float m_dash_distance;
bool m_jumping;
bool m_dash;
Player_timers timers;
void handle_movment();
void handle_gravity();
bool get_jumping();
void horizontal_no_out_of_bounds(Entity &base);
void vertical_no_out_of_bounds(Entity &base);
bool get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
private:
bool get_vertical_bottom_collision_by_offset(Entity *wall_list[MAX_ROWS][MAX_COLS]);
sf::Vector2f _min_velocity;
};
#endif