27 lines
809 B
C++
27 lines
809 B
C++
#ifndef MAPS_HPP
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#define MAPS_HPP
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <array>
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#include "globals.hpp"
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#include "elements.hpp"
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struct Level {
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char data[MAX_ROWS][MAX_COLS];
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std::string name;
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};
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extern Level levels[];
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void clear_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
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void load_map(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list, const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window,
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sf::Vector2i &local_position,
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sf::Vector2i &start_mouse_pos,
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sf::Vector2i &end_mouse_pos,
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bool &dragging,
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bool &prev_dragging,
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std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list);
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#endif
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