adding timer to engine instead of separate thread
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+8
-1
@@ -52,6 +52,7 @@ Engine::Engine() {
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noecho();
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curs_set(0);
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nodelay(stdscr, true);
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last_clock_update = std::chrono::steady_clock::now();
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}
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void Engine::on_collision_with_ball() {
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@@ -82,7 +83,13 @@ void Engine::run() {
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win.clear_display();
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win.update_display(ball, p1, p2);
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win.draw_display();
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std::cout << "Time left: " << time_seconds << ", Score ( " << score.a << " : " << score.b << " )\n";
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auto current_time = std::chrono::steady_clock::now();
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auto elapsed_time = std::chrono::duration_cast<std::chrono::seconds>(current_time - last_clock_update).count();
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if(elapsed_time >= 1) {
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clock -= elapsed_time;
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last_clock_update = current_time;
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}
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std::cout << "Time left: " << clock << ", Score ( " << score.a << " : " << score.b << " )\n";
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std::this_thread::sleep_for(std::chrono::milliseconds(150)); // 1000 / fps; 200ms = 5fps
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}
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}
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