refactor: removing a bunch of random bad code and fixing it with more readable code
This commit is contained in:
+10
-12
@@ -11,13 +11,14 @@ struct Body;
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struct Fruit;
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struct Point {
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int m_row;
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int m_col;
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int m_direction;
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Point() {}
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Point(int x, int y) : m_row(x), m_col(y) {}
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Point(int x, int y, int dir) : m_row(x), m_col(y), m_direction(dir) {}
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void set_new_point(int row, int col, int dir);
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int m_row;
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int m_col;
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int m_direction;
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Point() {}
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Point(int x, int y) : m_row(x), m_col(y) {}
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Point(int x, int y, int dir) : m_row(x), m_col(y), m_direction(dir) {}
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void set_new_point(int row, int col, int dir);
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void set_new_point(Point &point);
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};
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struct Head {
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@@ -33,19 +34,16 @@ struct Tail {
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};
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struct Body {
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Body() : m_score(0), m_collision(false) {};
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std::vector<Tail> m_body;
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int m_score;
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bool m_collision;
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void check_new_tail();
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void check_collision(Head &head);
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bool check_collision(Head &head);
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void get_new_pos(Head &head);
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};
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struct Fruit {
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Fruit(char (&board)[ROW][COL]);
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Point m_point;
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void get_new_pos(char (&board)[ROW][COL], Head &head, int &score);
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void get_new_pos(char (&board)[ROW][COL], Head &head);
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};
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#endif // ELEMENT_HPP
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@@ -2,5 +2,4 @@
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#define GLOBALS_HPP
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#define ROW 10
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#define COL 10
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#endif // GLOBALS_HPP
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+1
-1
@@ -3,7 +3,7 @@
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struct Input {
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int m_current_key = 0;
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char m_getch = ' ';
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int m_getch = 0;
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void get_input(int &d, bool &r);
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};
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+20
-23
@@ -1,6 +1,9 @@
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#include "element.hpp"
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#include <cstdlib>
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#include <ctime>
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#include <vector>
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int _score = 0;
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void Point::set_new_point(int row, int col, int dir) {
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m_row = row;
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@@ -8,13 +11,19 @@ void Point::set_new_point(int row, int col, int dir) {
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m_direction = dir;
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}
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void Point::set_new_point(Point &point) {
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m_row = point.m_row;
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m_col = point.m_col;
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m_direction = point.m_direction;
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}
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Fruit::Fruit(char (&board)[ROW][COL]) {
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int row = (rand() % ROW);
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int col = (rand() % COL);
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m_point.set_new_point(row, col, 0);
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}
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void Fruit::get_new_pos(char (&board)[ROW][COL], Head &head, int &score) {
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void Fruit::get_new_pos(char (&board)[ROW][COL], Head &head) {
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int row, col;
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if(m_point.m_row == head.m_head.m_row && m_point.m_col == head.m_head.m_col) {
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do {
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@@ -22,7 +31,7 @@ void Fruit::get_new_pos(char (&board)[ROW][COL], Head &head, int &score) {
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col = (rand() % COL);
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} while (board[row][col] != '.');
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m_point.set_new_point(row, col, 0);
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score++;
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_score++;
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}
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}
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@@ -42,40 +51,28 @@ void Head::get_new_pos() {
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}
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}
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void Body::check_collision(Head &head) {
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bool Body::check_collision(Head &head) {
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for(int i = 0; i < m_body.size(); i++) {
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if(m_body.at(i).m_tail_pos.m_row == head.m_head.m_row) {
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if(m_body.at(i).m_tail_pos.m_col == head.m_head.m_col) {
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m_collision = true;
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return true;
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}
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}
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}
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return false;
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}
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void Body::check_new_tail() {
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if(m_score >= 1) {
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m_score = 0;
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m_body.push_back(Tail{});
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}
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if(_score > m_body.size()) m_body.push_back(Tail{});
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}
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void Body::get_new_pos(Head &head) {
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for (int i = 0; i < m_body.size(); i++) {
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m_body.front().m_previous_tail_pos.set_new_point(
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head.m_previous_head.m_row,
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head.m_previous_head.m_col,
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head.m_previous_head.m_direction);
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if(i > 0) {
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m_body.at(i).m_previous_tail_pos.set_new_point(
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m_body.at(i - 1).m_tail_pos.m_row,
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m_body.at(i - 1).m_tail_pos.m_col,
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m_body.at(i - 1).m_tail_pos.m_direction);
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}
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if(m_body.empty()) return;
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m_body[0].m_previous_tail_pos.set_new_point(head.m_previous_head);
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for (int i = 1; i < m_body.size(); i++) {
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m_body.at(i).m_previous_tail_pos.set_new_point(m_body[i - 1].m_tail_pos);
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}
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for (int i = 0; i < m_body.size(); i++) {
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m_body.at(i).m_tail_pos.set_new_point(
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m_body.at(i).m_previous_tail_pos.m_row,
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m_body.at(i).m_previous_tail_pos.m_col,
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m_body.at(i).m_previous_tail_pos.m_direction);
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m_body.at(i).m_tail_pos.set_new_point(m_body[i].m_previous_tail_pos);
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}
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}
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+16
-11
@@ -9,17 +9,22 @@ void Input::get_input(int &direction, bool &running) {
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m_getch = getch();
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endwin();
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if(m_current_key != 1 && (m_getch == 'a' || m_getch == 'D')) {
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direction = m_current_key = -1;
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} else if(m_current_key != - 1 && (m_getch == 'd' || m_getch == 'C')) {
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direction = m_current_key = 1;
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} else if(m_current_key != -2 && (m_getch == 's' || m_getch == 'B')) {
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direction = m_current_key = 2;
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} else if(m_current_key != 2 && (m_getch == 'w' || m_getch == 'A')) {
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direction = m_current_key = -2;
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} else if(m_getch == 'q') {
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running = false;
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switch (m_getch) {
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case 65:
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if(m_current_key != 2) direction = m_current_key = -2;
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break;
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case 66:
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if(m_current_key != -2) direction = m_current_key = 2;
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break;
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case 67:
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if(m_current_key != -1) direction = m_current_key = 1;
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break;
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case 68:
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if(m_current_key != 1) direction = m_current_key = -1;
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break;
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case 113:
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running = false;
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break;
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}
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}
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}
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+2
-3
@@ -19,17 +19,16 @@ int main () {
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std::ref(running));
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while (running) {
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body.check_collision(head);
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body.check_new_tail();
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if(body.m_body.size() >= (ROW * COL)) {
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std::cout << "You win! Score: " + std::to_string(body.m_body.size()) << std::endl;
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running = false;
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} else if(body.m_collision) {
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} else if(body.check_collision(head)) {
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std::cout << "You died! Score: " + std::to_string(body.m_body.size()) << std::endl;
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running = false;
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}
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head.get_new_pos();
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fruit.get_new_pos(window.m_board, head, body.m_score);
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fruit.get_new_pos(window.m_board, head);
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body.get_new_pos(head);
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head.m_previous_head.set_new_point(head.m_head.m_row, head.m_head.m_col, head.m_head.m_direction);
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