rework(snake): added tail get_new_point for managing tail movement
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+52
-51
@@ -2,6 +2,7 @@
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#include <thread>
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#include <cstdlib>
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#include <unistd.h>
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#include <vector>
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#include "point.hpp"
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#include "fruit.hpp"
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#include "snake.hpp"
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@@ -9,66 +10,66 @@
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#include "globals.hpp"
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#include "input.hpp"
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int main() {
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int main (int argc, char *argv[]) {
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Snake snake {1};
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Window window;
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Input input;
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Fruit fruit;
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int x = 5;
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int y = 5;
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for(int i = 0; i <= x; i++) {
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for(int a = 0; a <= y; a++) {
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snake.create_tail(i, a);
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for(int i = 0; i < x; i++) {
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snake.create_tail(i, 0);
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}
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int row = 0, col = 0;
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int count = 0;
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while(count < 2) {
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count++;
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for(int i = 0; i < snake.m_tails.size(); i++) {
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std::tie(row, col) = snake.get_new_point(i, 1, row, col);
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std::cout << snake.m_tails.at(i).to_string() << std::endl;
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}
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}
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for(int i = 0; i < snake.m_tails.size(); i++) {
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std::cout << &snake.m_tails.at(i) << std::endl;
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}
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std::cout << snake.m_tails.size() << std::endl;
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// int score = 0;
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// int row = 0, col = 0;
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// int fps = 5;
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// bool running = true;
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//
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// Point previous {row,col}; // Creating initial snake head position
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// fruit.create_point(); // Creating initial fruit object
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// std::array<std::array<char, COL>, ROW> &board = window.m_board;
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// std::thread input_thread(&Input::get_input, &input);
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// while(running) {
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// switch (input.m_current_key) {
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// case 's':
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// snake.m_direction = 1;
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// break;
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// case 'w':
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// snake.m_direction = 2;
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// break;
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// case 'a':
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// snake.m_direction = 3;
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// break;
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// case 'd':
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// snake.m_direction = 4;
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// break;
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// case 'q':
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// running = false;
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// break;
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// }
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//
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// fruit.reset(board, row, col, score);
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// std::tie(row, col) = previous.get_point(snake.m_direction, row, col);
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//
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// board[row][col] = '*';
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// board[fruit.m_row][fruit.m_col] = '*';
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// std::cout << "Score: " << score << std::endl;
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// previous.clear(board); // Clear old previous point
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// previous = Point {row, col}; // Set new previous point
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// window.update_loop(fps); // Update loop to clear board, tick and redisplay board
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// }
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//
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// input_thread.join();
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// int score = 0;
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// int fps = 5;
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// bool running = true;
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//
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// Point previous {row,col}; // Creating initial snake head position
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// fruit.create_point(); // Creating initial fruit object
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// std::array<std::array<char, COL>, ROW> &board = window.m_board;
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// std::thread input_thread(&Input::get_input, &input);
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// while(running) {
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// switch (input.m_current_key) {
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// case 's':
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// snake.m_direction = 1;
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// break;
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// case 'w':
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// snake.m_direction = 2;
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// break;
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// case 'a':
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// snake.m_direction = 3;
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// break;
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// case 'd':
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// snake.m_direction = 4;
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// break;
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// case 'q':
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// running = false;
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// break;
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// }
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//
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// fruit.reset(board, row, col, score);
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// std::tie(row, col) = previous.get_point(snake.m_direction, row, col);
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//
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// board[row][col] = '*';
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// board[fruit.m_row][fruit.m_col] = '*';
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// std::cout << "Score: " << score << std::endl;
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// previous.clear(board); // Clear old previous point
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// previous = Point {row, col}; // Set new previous point
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// window.update_loop(fps); // Update loop to clear board, tick and redisplay board
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// }
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//
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// input_thread.join();
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return 0;
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}
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+2
-2
@@ -9,10 +9,10 @@ void Point::clear(std::array<std::array<char, COL>, ROW> &arr) const {
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arr[m_row][m_col] = '.';
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}
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std::pair<int, int> Point::get_point(int direction, int row, int col) {
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std::pair<int, int> Point::get_new_point(int direction, int row, int col) {
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switch (direction) {
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case 1:
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row ++;
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row++;
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if (row >= ROW) row = 0;
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break;
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case 2:
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@@ -9,6 +9,24 @@ void Snake::create_tail(int row, int col) {
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m_tails.push_back(Point {row, col});
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}
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std::pair<int, int> Snake::get_new_point(int tail_index, int direction, int row, int col) {
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m_tails.at(tail_index) = Point {row, col};
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if (direction == 1) {
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if (row >= ROW - 1) row = 1;
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else row++;
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} else if (direction == 2) {
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if (row <= 0) row = ROW - 1;
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else row--;
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} else if (direction == 3) {
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if (col <= 0) col = COL - 1;
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else col--;
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} else if (direction == 4) {
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if (col >= COL - 1) col = 1;
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else col++;
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}
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return { row, col };
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}
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/* snake head for instance is (3, 0)
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* the direct body to the head when going down would be (snake_head_x, snake_head_y - 1)
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* the next and so on would be (previous_body_segment_x - 1, previous_body_segment_y - 1)
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