rework(snake): added tail get_new_point for managing tail movement

This commit is contained in:
DarthMooMancer
2025-05-22 12:23:06 -04:00
parent ff942631aa
commit a128048a8f
12 changed files with 79 additions and 56 deletions
+52 -51
View File
@@ -2,6 +2,7 @@
#include <thread>
#include <cstdlib>
#include <unistd.h>
#include <vector>
#include "point.hpp"
#include "fruit.hpp"
#include "snake.hpp"
@@ -9,66 +10,66 @@
#include "globals.hpp"
#include "input.hpp"
int main() {
int main (int argc, char *argv[]) {
Snake snake {1};
Window window;
Input input;
Fruit fruit;
int x = 5;
int y = 5;
for(int i = 0; i <= x; i++) {
for(int a = 0; a <= y; a++) {
snake.create_tail(i, a);
for(int i = 0; i < x; i++) {
snake.create_tail(i, 0);
}
int row = 0, col = 0;
int count = 0;
while(count < 2) {
count++;
for(int i = 0; i < snake.m_tails.size(); i++) {
std::tie(row, col) = snake.get_new_point(i, 1, row, col);
std::cout << snake.m_tails.at(i).to_string() << std::endl;
}
}
for(int i = 0; i < snake.m_tails.size(); i++) {
std::cout << &snake.m_tails.at(i) << std::endl;
}
std::cout << snake.m_tails.size() << std::endl;
// int score = 0;
// int row = 0, col = 0;
// int fps = 5;
// bool running = true;
//
// Point previous {row,col}; // Creating initial snake head position
// fruit.create_point(); // Creating initial fruit object
// std::array<std::array<char, COL>, ROW> &board = window.m_board;
// std::thread input_thread(&Input::get_input, &input);
// while(running) {
// switch (input.m_current_key) {
// case 's':
// snake.m_direction = 1;
// break;
// case 'w':
// snake.m_direction = 2;
// break;
// case 'a':
// snake.m_direction = 3;
// break;
// case 'd':
// snake.m_direction = 4;
// break;
// case 'q':
// running = false;
// break;
// }
//
// fruit.reset(board, row, col, score);
// std::tie(row, col) = previous.get_point(snake.m_direction, row, col);
//
// board[row][col] = '*';
// board[fruit.m_row][fruit.m_col] = '*';
// std::cout << "Score: " << score << std::endl;
// previous.clear(board); // Clear old previous point
// previous = Point {row, col}; // Set new previous point
// window.update_loop(fps); // Update loop to clear board, tick and redisplay board
// }
//
// input_thread.join();
// int score = 0;
// int fps = 5;
// bool running = true;
//
// Point previous {row,col}; // Creating initial snake head position
// fruit.create_point(); // Creating initial fruit object
// std::array<std::array<char, COL>, ROW> &board = window.m_board;
// std::thread input_thread(&Input::get_input, &input);
// while(running) {
// switch (input.m_current_key) {
// case 's':
// snake.m_direction = 1;
// break;
// case 'w':
// snake.m_direction = 2;
// break;
// case 'a':
// snake.m_direction = 3;
// break;
// case 'd':
// snake.m_direction = 4;
// break;
// case 'q':
// running = false;
// break;
// }
//
// fruit.reset(board, row, col, score);
// std::tie(row, col) = previous.get_point(snake.m_direction, row, col);
//
// board[row][col] = '*';
// board[fruit.m_row][fruit.m_col] = '*';
// std::cout << "Score: " << score << std::endl;
// previous.clear(board); // Clear old previous point
// previous = Point {row, col}; // Set new previous point
// window.update_loop(fps); // Update loop to clear board, tick and redisplay board
// }
//
// input_thread.join();
return 0;
}
+2 -2
View File
@@ -9,10 +9,10 @@ void Point::clear(std::array<std::array<char, COL>, ROW> &arr) const {
arr[m_row][m_col] = '.';
}
std::pair<int, int> Point::get_point(int direction, int row, int col) {
std::pair<int, int> Point::get_new_point(int direction, int row, int col) {
switch (direction) {
case 1:
row ++;
row++;
if (row >= ROW) row = 0;
break;
case 2:
+18
View File
@@ -9,6 +9,24 @@ void Snake::create_tail(int row, int col) {
m_tails.push_back(Point {row, col});
}
std::pair<int, int> Snake::get_new_point(int tail_index, int direction, int row, int col) {
m_tails.at(tail_index) = Point {row, col};
if (direction == 1) {
if (row >= ROW - 1) row = 1;
else row++;
} else if (direction == 2) {
if (row <= 0) row = ROW - 1;
else row--;
} else if (direction == 3) {
if (col <= 0) col = COL - 1;
else col--;
} else if (direction == 4) {
if (col >= COL - 1) col = 1;
else col++;
}
return { row, col };
}
/* snake head for instance is (3, 0)
* the direct body to the head when going down would be (snake_head_x, snake_head_y - 1)
* the next and so on would be (previous_body_segment_x - 1, previous_body_segment_y - 1)