feat: (snake.cpp snake.hpp) adding tail movement (broken)
This commit is contained in:
+25
-5
@@ -1,17 +1,37 @@
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#include "input.hpp"
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#include <ncurses.h>
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void Input::get_input() {
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while(true) {
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void Input::get_input(int &d, bool &r) {
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bool running = true;
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while(running) {
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initscr();
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cbreak();
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noecho();
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m_old_key = m_current_key;
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m_current_key = getch();
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endwin();
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if (m_current_key == 'q') {
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break;
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switch (m_current_key) {
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case 'D':
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case 'a':
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d = -1;
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break;
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case 'C':
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case 'd':
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d = 1;
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break;
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case 'B':
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case 's':
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d = 2;
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break;
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case 'A':
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case 'w':
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d = -2;
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break;
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case 'q':
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r = false;
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running = false;
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break;
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}
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}
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}
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+29
-24
@@ -2,6 +2,7 @@
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#include <thread>
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#include <cstdlib>
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#include <unistd.h>
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#include <vector>
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#include "point.hpp"
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#include "fruit.hpp"
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#include "snake.hpp"
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@@ -10,44 +11,48 @@
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#include "input.hpp"
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int main (int argc, char *argv[]) {
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Head head { 2, 0, 0 };
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Window window;
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Input input;
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Fruit fruit;
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std::thread input_thread(&Input::get_input, &input);
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Body body;
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Head head { 2, 0, 0 };
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bool running = true;
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// std::thread input_thread(&Input::get_input, &input, std::ref(head.m_head.m_direction), std::ref(running));
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int count = 0;
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/* TODO
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* Each tail is not meant to follow the head. Each tail should follow the tail or head in front of it. Tail 6 should follow tail 5 and not the head.
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*/
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body.m_body.push_back(Tail{2, 0, 0});
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body.m_body.push_back(Tail{2, 0, 0});
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while (running) {
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switch (input.m_current_key) {
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case 'a':
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head.m_direction = -1;
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break;
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case 'd':
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head.m_direction = 1;
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break;
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case 's':
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head.m_direction = 2;
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break;
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case 'w':
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head.m_direction = -2;
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break;
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case 'q':
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running = false;
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break;
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}
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// if(tail.m_tail_pos.m_direction != head.m_head.m_direction) {
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// tail.m_move_history.push_back(Point{ head.m_head.m_row, head.m_head.m_col, head.m_head.m_direction });
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// tail.m_tail_pos.m_direction = head.
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// }
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//
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/* FIXME
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* It teleports the tail to the head because i am basing off of the head. It needs to be isolated but just follow the head
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* */
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// body.m_body.at(0).m_tail_pos.m_row = head.m_head.m_row - 1;
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// body.m_body.at(1).m_tail_pos.m_row = body.m_body.at(0).m_tail_pos.m_row - 1;
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body.move(head);
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fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score, count);
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window.m_board[head.m_head.m_row][head.m_head.m_col] = '*';
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window.m_board[fruit.m_row][fruit.m_col] = 'X';
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body.draw(window.m_board);
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window.draw_score();
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for(int i = 0; i < body.m_body.size(); i++) {
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std::cout << body.m_body.at(i).m_tail_pos.to_string() << std::endl;
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}
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window.update_loop(FPS);
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body.clear(window.m_board);
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head.m_head.clear(window.m_board);
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head.get_new_point(head.m_direction);
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head.get_new_point(head.m_head.m_direction);
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}
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input_thread.join();
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return 0;
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//
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// input_thread.join();
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// return 0;
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}
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+1
-1
@@ -2,7 +2,7 @@
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#include "point.hpp"
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std::string Point::to_string() const {
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return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + ")";
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return "(" + std::to_string(m_row) + ", " + std::to_string(m_col) + "), " + std::to_string(m_direction);
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}
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void Point::clear(std::array<std::array<char, COL>, ROW> &arr) const {
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+64
-2
@@ -1,10 +1,11 @@
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#include "snake.hpp"
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#include <iostream>
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Head::Head(int default_direction, int row, int col) {
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m_direction = default_direction;
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m_head = Point { row, col };
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m_head = Point { row, col, default_direction };
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}
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// Use the head movement for the tail and make the tail start -1 to the last tail but move them separately
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void Head::get_new_point(int direction) {
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if (direction == -1) {
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if (m_head.m_col <= 0) m_head.m_col = COL - 1;
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@@ -23,6 +24,67 @@ void Head::get_new_point(int direction) {
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}
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}
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Tail::Tail(int follow_direction, int row, int col) {
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m_tail_pos = Point { row, col, follow_direction };
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}
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void Tail::get_new_point(Point &d) {
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if(m_tail_pos.m_row < 0) {
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m_tail_pos.m_row += 10;
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} else if(m_tail_pos.m_col < 0) {
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m_tail_pos.m_col += 10;
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} else if (d.m_direction == -1 && d.m_col + 1) {
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if (m_tail_pos.m_col <= 0) m_tail_pos.m_col = COL - 1;
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else m_tail_pos.m_col--;
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} else if (d.m_direction == 1 && d.m_col - 1) {
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if (m_tail_pos.m_col >= COL - 1) m_tail_pos.m_col = 0;
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else m_tail_pos.m_col++;
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} else if (d.m_direction == -2 && d.m_row + 1) {
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if (m_tail_pos.m_row <= 0) m_tail_pos.m_row = ROW - 1;
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else m_tail_pos.m_row--;
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} else if (d.m_direction == 2 && d.m_row - 1) {
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if (m_tail_pos.m_row >= ROW - 1) m_tail_pos.m_row = 0;
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else m_tail_pos.m_row++;
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} else {
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return;
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}
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}
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void Body::clear(std::array<std::array<char, COL>, ROW> &arr) {
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for(int i = 0; i < m_body.size(); i++) {
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m_body.at(i).m_tail_pos.clear(arr);
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}
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}
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void Body::draw(std::array<std::array<char, COL>, ROW> &arr) {
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for(int i = 0; i < m_body.size(); i++) {
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arr[m_body.at(i).m_tail_pos.m_row][m_body.at(i).m_tail_pos.m_col] = '0';
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}
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}
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void Body::move(Head &head) {
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for (int i = 0; i < m_body.size(); i++) {
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if(i == 0) {
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}
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}
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// if(m_body.at(0).m_tail_pos.m_row < 0) {
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// m_body.at(0).m_tail_pos.m_row = 9;
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// }
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// if(m_body.at(1).m_tail_pos.m_row < 0) {
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// m_body.at(1).m_tail_pos.m_row = 8;
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// }
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// m_body.at(0).m_tail_pos.m_row = head.m_head.m_row - 1;
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// m_body.at(1).m_tail_pos.m_row = m_body.at(0).m_tail_pos.m_row - 1;
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// m_body.at(2).m_tail_pos.m_row = m_body.at(1).m_tail_pos.m_row - 1;
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// m_body.at(3).m_tail_pos.m_row = m_body.at(2).m_tail_pos.m_row - 1;
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// m_body.at(4).m_tail_pos.m_row = m_body.at(3).m_tail_pos.m_row - 1;
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// for(int i = 0; i < m_body.size() - 1; i++) {
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// if(i == 0) {
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// }
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// }
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}
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// void Snake::create_tail(int row, int col) {
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// // if(row >= ROW - 1) {
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// // row = 0;
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