feat: (snake.cpp snake.hpp) adding tail movement (broken)

This commit is contained in:
DarthMooMancer
2025-08-26 20:21:01 -04:00
parent 1bb5ecad33
commit b2c90565bc
7 changed files with 131 additions and 41 deletions
+29 -24
View File
@@ -2,6 +2,7 @@
#include <thread>
#include <cstdlib>
#include <unistd.h>
#include <vector>
#include "point.hpp"
#include "fruit.hpp"
#include "snake.hpp"
@@ -10,44 +11,48 @@
#include "input.hpp"
int main (int argc, char *argv[]) {
Head head { 2, 0, 0 };
Window window;
Input input;
Fruit fruit;
std::thread input_thread(&Input::get_input, &input);
Body body;
Head head { 2, 0, 0 };
bool running = true;
// std::thread input_thread(&Input::get_input, &input, std::ref(head.m_head.m_direction), std::ref(running));
int count = 0;
/* TODO
* Each tail is not meant to follow the head. Each tail should follow the tail or head in front of it. Tail 6 should follow tail 5 and not the head.
*/
body.m_body.push_back(Tail{2, 0, 0});
body.m_body.push_back(Tail{2, 0, 0});
while (running) {
switch (input.m_current_key) {
case 'a':
head.m_direction = -1;
break;
case 'd':
head.m_direction = 1;
break;
case 's':
head.m_direction = 2;
break;
case 'w':
head.m_direction = -2;
break;
case 'q':
running = false;
break;
}
// if(tail.m_tail_pos.m_direction != head.m_head.m_direction) {
// tail.m_move_history.push_back(Point{ head.m_head.m_row, head.m_head.m_col, head.m_head.m_direction });
// tail.m_tail_pos.m_direction = head.
// }
//
/* FIXME
* It teleports the tail to the head because i am basing off of the head. It needs to be isolated but just follow the head
* */
// body.m_body.at(0).m_tail_pos.m_row = head.m_head.m_row - 1;
// body.m_body.at(1).m_tail_pos.m_row = body.m_body.at(0).m_tail_pos.m_row - 1;
body.move(head);
fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score, count);
window.m_board[head.m_head.m_row][head.m_head.m_col] = '*';
window.m_board[fruit.m_row][fruit.m_col] = 'X';
body.draw(window.m_board);
window.draw_score();
for(int i = 0; i < body.m_body.size(); i++) {
std::cout << body.m_body.at(i).m_tail_pos.to_string() << std::endl;
}
window.update_loop(FPS);
body.clear(window.m_board);
head.m_head.clear(window.m_board);
head.get_new_point(head.m_direction);
head.get_new_point(head.m_head.m_direction);
}
input_thread.join();
return 0;
//
// input_thread.join();
// return 0;
}