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snake/include/engine.hpp
T
2025-11-07 10:51:43 -05:00

48 lines
929 B
C++

#ifndef ELEMENT_HPP
#define ELEMENT_HPP
#include <vector>
constexpr int ROW = 11;
constexpr int COL = 11;
enum class Direction {
UP, DOWN, LEFT, RIGHT
};
struct vec2 {
int x, y;
vec2(int x, int y) : x(x), y(y) {}
void set(int _x, int _y) { x = _x; y = _y; }
auto operator <=> (const vec2&) const = default;
};
struct Window {
std::array<std::array<char, COL>, ROW> view;
void draw_display();
void update_display(vec2 &head, vec2 &fruit, std::vector<vec2> &buf);
};
class Engine {
public:
Engine();
~Engine();
void run();
private:
Window win;
std::vector<vec2> buf;
vec2 head { COL / 2, ROW / 2 };
vec2 fruit { rand() % COL, rand() % ROW };
vec2 prev_head { head.x, head.y };
Direction dir = Direction::RIGHT;
unsigned int m_score = 0;
bool process_input();
void determine_index_zero_pos();
void move_tail_indicies();
void add_tail_and_respawn_fruit();
bool exit_summary();
};
#endif // ELEMENT_HPP