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snake/include/element.hpp
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2025-11-05 03:41:28 -05:00

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949 B
C++

#ifndef ELEMENT_HPP
#define ELEMENT_HPP
#include <cstdint>
#include <memory>
#include <vector>
#include "globals.hpp"
class Window;
enum class Direction {
UP, DOWN, LEFT, RIGHT
};
struct vec {
int x, y;
vec() : x(0), y(0) {}
vec(int x, int y) : x(x), y(y) {}
void set(int _x, int _y) { x = _x; y = _y; }
auto operator <=> (const vec&) const = default;
};
class SnakeGame {
public:
SnakeGame();
~SnakeGame();
void run();
private:
std::unique_ptr<Window> win;
std::vector<vec> buf;
vec head { COL / 2, ROW / 2 };
vec fruit { rand() % COL, rand() % ROW };
vec prev_head { head.x, head.y };
struct {
bool running = true;
Direction m_dir = Direction::RIGHT;
uint8_t m_score = 0;
} state;
void process_input();
void determine_index_zero_pos();
void move_tail_indicies();
void add_tail_and_respawn_fruit(std::array<std::array<char, COL>, ROW> board);
bool segment_overlap();
bool exit_summary();
};
#endif // ELEMENT_HPP