This commit is contained in:
DarthMooMancer
2025-10-07 12:08:57 -04:00
parent d8a3fee987
commit 85aebae86d
7 changed files with 144 additions and 98 deletions
+12 -22
View File
@@ -1,34 +1,24 @@
#ifndef ELEMENTS_HPP
#define ELEMENTS_HPP
struct Point;
struct Player;
void cleanup(Point** buffer, int buffer_size);
void allocate_points(Point** buffer, char symbol);
Player* get_current_player(Player* current_player, Player* player_one, Player* player_two);
struct Point {
Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
int m_row;
int m_col;
char m_symbol;
void assign(int row, int col);
};
// struct Tile {
// Tile(int row, int col) : m_pos(row, col), m_symbol(' '), _delete(false) {};
// Tile(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol), _delete(false) {};
// char m_symbol;
// Point m_pos;
// bool _delete;
// };
//
// struct Border {
// Border(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol) {};
// char m_symbol;
// Point m_pos;
// };
//
// struct Player {
// Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn), m_win(false) {};
// char m_symbol;
// bool m_turn;
// bool m_win;
// void check_line(Tile (&tile_list)[9]);
// };
struct Player {
Player(char symbol, bool turn, int id) : m_symbol(symbol), m_id(id) {};
char m_symbol;
int m_id;
bool on_line(Point** buffer);
};
#endif
+1 -1
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@@ -2,6 +2,6 @@
#define GLOBALS_HPP
#define ROW 5
#define COL 5
#define FMPS 150
#define FMPS 16
#endif
+1 -2
View File
@@ -4,8 +4,7 @@
struct Input {
int _getch = 0;
// void get_input(bool &running, Tile (&tile_list)[9], Player &player_one, Player &player_two);
void get_input(bool &running);
void get_input(bool &running, Point** buffer, Player *&current_player, Player *player_one, Player *player_two);
};
#endif
+49 -21
View File
@@ -1,25 +1,53 @@
#include "elements.hpp"
#include "globals.hpp"
void cleanup(Point** buffer, int buffer_size) {
for(int i = 0; i < buffer_size; i++) {
delete buffer[i];
}
void cleanup(Point** buffer) {
}
// void Player::check_line(Tile (&tile_list)[9]) {
// for(int i = 0; i <= 6; i += 3) {
// if(tile_list[i].m_symbol == tile_list[i+1].m_symbol && tile_list[i+1].m_symbol == tile_list[i+2].m_symbol) {
// if(tile_list[i].m_symbol == m_symbol) {
// m_win = true;
// }
// }
// }
// if(tile_list[0].m_symbol == tile_list[4].m_symbol && tile_list[4].m_symbol == tile_list[8].m_symbol) {
// if(tile_list[0].m_symbol == m_symbol) {
// m_win = true;
// }
// }
// if(tile_list[2].m_symbol == tile_list[4].m_symbol && tile_list[4].m_symbol == tile_list[6].m_symbol) {
// if(tile_list[2].m_symbol == m_symbol) {
// m_win = true;
// }
// }
// }
void allocate_points(Point** buffer, char symbol) {
int index = 0;
for(int i = 0; i < ROW; i += 2) {
for(int a = 0; a < ROW; a += 2) {
buffer[index++] = new Point { i, a, symbol };
}
}
}
Player* get_current_player(Player* current_player, Player* player_one, Player* player_two) {
if(current_player == nullptr) { current_player = player_one; }
else if(current_player->m_id == 1) { current_player = player_two; }
else if(current_player->m_id == 2) { current_player = player_one; }
return current_player;
}
bool Player::on_line(Point** buffer) {
for(int i = 0; i <= 6; i += 3) {
if(buffer[i]->m_symbol == buffer[i+1]->m_symbol && buffer[i+1]->m_symbol == buffer[i+2]->m_symbol) {
if(buffer[i]->m_symbol == m_symbol) {
return true;
}
}
}
for(int i = 0; i < 3; i++) {
if(buffer[i]->m_symbol == buffer[i+3]->m_symbol && buffer[i+3]->m_symbol == buffer[i+6]->m_symbol) {
if(buffer[i]->m_symbol == m_symbol) {
return true;
}
}
}
if(buffer[0]->m_symbol == buffer[4]->m_symbol && buffer[4]->m_symbol == buffer[8]->m_symbol) {
if(buffer[0]->m_symbol == m_symbol) {
return true;
}
}
if(buffer[2]->m_symbol == buffer[4]->m_symbol && buffer[4]->m_symbol == buffer[6]->m_symbol) {
if(buffer[2]->m_symbol == m_symbol) {
return true;
}
}
return false;
}
+40 -14
View File
@@ -1,26 +1,52 @@
#include <ncurses.h>
#include "input.hpp"
#include "elements.hpp"
// void _switch_turn(int favor, Player &player_one, Player &player_two) {
// if(favor == 1) {
// player_one.m_turn = true;
// player_two.m_turn = false;
// } else if(favor == 2) {
// player_one.m_turn = false;
// player_two.m_turn = true;
// }
// }
// void Input::get_input(bool &running, Tile (&tile_list)[9], Player &player_one, Player &player_two) {
void Input::get_input(bool &running) {
void Input::get_input(bool &running, Point** buffer, Player *&current_player, Player *player_one, Player *player_two) {
while(running) {
initscr();
cbreak();
noecho();
_getch = getch();
endwin();
if(_getch >= 49 && _getch <= 57) {
if(_getch == 49 && buffer[0]->m_symbol == ' ') {
buffer[0]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 50 && buffer[1]->m_symbol == ' ') {
buffer[1]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 51 && buffer[2]->m_symbol == ' ') {
buffer[2]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 52 && buffer[3]->m_symbol == ' ') {
buffer[3]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 53 && buffer[4]->m_symbol == ' ') {
buffer[4]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 54 && buffer[5]->m_symbol == ' ') {
buffer[5]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 55 && buffer[6]->m_symbol == ' ') {
buffer[6]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 56 && buffer[7]->m_symbol == ' ') {
buffer[7]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
else if(_getch == 57 && buffer[8]->m_symbol == ' ') {
buffer[8]->m_symbol = current_player->m_symbol;
current_player = get_current_player(current_player, player_one, player_two);
}
}
if(_getch == 113) {
running = false;
}
+34 -35
View File
@@ -4,53 +4,52 @@
#include "input.hpp"
#include "elements.hpp"
bool should_exit(Point** buffer, Player &one, Player &two, bool &running) {
int i, index = 0;
if(one.on_line(buffer)) {
std::cout << "Game Over! Player 1 wins!" << std::endl;
return true;
} else if(two.on_line(buffer)) {
std::cout << "Game Over! Player 2 wins!" << std::endl;
return true;
}
for(i = 0; i < 9; i++) {
if(buffer[i]->m_symbol != ' ' && !one.on_line(buffer) && !one.on_line(buffer)) {
index++;
}
}
if(index == 9) {
std::cout << "Game Over! Its a tie!" << std::endl;
return true;
} else {
index = 0;
}
return false;
}
int main() {
Input input;
Window window;
// Player player_one('x', true);
// Player player_two('o', false);
Player player_one('x', true, 1);
Player player_two('o', false, 2);
Player* default_player = get_current_player(nullptr, &player_one, &player_two);
bool running = true;
int count = 0;
Point* buffer[ROW * COL] = {};
Point* buffer[9] = {};
allocate_points(buffer, ' ');
// Tile tile_list[9] = {
// Tile(0, 0), Tile(0, 2), Tile(0, 4),
// Tile(2, 0), Tile(2, 2), Tile(2, 4),
// Tile(4, 0), Tile(4, 2), Tile(4, 4)
// };
//
// Border border_list[16] = {
// Border(0, 1, '|'), Border(0, 3, '|'),
// Border(1, 0, '-'), Border(1, 1, '+'), Border(1, 2, '-'), Border(1, 3, '+'), Border(1, 4, '-'),
// Border(2, 1, '|'), Border(2, 3, '|'),
// Border(3, 0, '-'), Border(3, 1, '+'), Border(3, 2, '-'), Border(3, 3, '+'), Border(3, 4, '-'),
// Border(4, 1, '|'), Border(4, 3, '|'),
// };
std::thread input_thread([&] { input.get_input(running); } );
std::thread input_thread([&] { input.get_input(running, buffer, default_player, &player_one, &player_two); } );
while (running) {
if(should_exit(buffer, player_one, player_two, running)) {
running = false;
}
window.clear_display();
window.update_display(buffer);
window.draw_display(150);
// window.terminate(tile_list, running);
// window.update_display(tile_list, border_list);
// player_one.check_line(tile_list);
// player_two.check_line(tile_list);
// if(player_one.m_win) {
// running = false;
// std::cout << "Game Over! Player 1 wins!" << std::endl;
// } else if(player_two.m_win) {
// running = false;
// std::cout << "Game Over! Player 2 wins!" << std::endl;
// }
// if(player_one.m_turn) {
// std::cout << "Current Player: " << player_one.m_symbol << std::endl;
// } if(player_two.m_turn) {
// std::cout << "Current Player: " << player_two.m_symbol << std::endl;
// }
std::cout << "Current Player: " << default_player->m_symbol << std::endl;
}
cleanup(buffer, 9);
input_thread.join();
return 0;
}
+7 -3
View File
@@ -30,8 +30,12 @@ void Window::clear_display() {
void Window::draw_display(int milliseconds) {
std::cout << "\033[H" << std::flush; // Clear screen
for(int i = 0; i < ROW; i++) {
for(int j = 0; j < ROW; j++) {
if(m_board[i][j] == nullptr) { std::cout << ". "; }
for(int j = 0; j < COL; j++) {
if(m_board[i][j] == nullptr) {
if(i % 2 == 0) { std::cout << "| "; }
if(i % 2 != 0 && j % 2 == 0) { std::cout << "- "; }
if(i % 2 != 0 && j % 2 != 0) { std::cout << "+ "; }
}
if(m_board[i][j] != nullptr) { std::cout << m_board[i][j]->m_symbol << " "; }
}
std::cout << "\r\n";
@@ -40,7 +44,7 @@ void Window::draw_display(int milliseconds) {
}
void Window::update_display(Point** buffer) {
for(int i = 0; i < ROW * COL; i++) {
for(int i = 0; i < 9; i++) {
if(buffer[i] != nullptr) {
m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i];
}