wip
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@@ -4,8 +4,7 @@
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struct Input {
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int _getch = 0;
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// void get_input(bool &running, Tile (&tile_list)[9], Player &player_one, Player &player_two);
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void get_input(bool &running);
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void get_input(bool &running, Point** buffer, Player *¤t_player, Player *player_one, Player *player_two);
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};
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#endif
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