a bunch of mini optimizations
This commit is contained in:
+7
-19
@@ -1,39 +1,27 @@
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#ifndef ENGINE_HPP
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#define ENGINE_HPP
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#pragma once
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#include <array>
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#include <ncurses.h>
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#include <string>
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constexpr int ROW = 3;
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constexpr int COL = 3;
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struct Window {
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Window();
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std::array<char, ROW * COL> view;
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std::array<char, 9> view;
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void draw_display() const;
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};
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class Engine {
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public:
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Engine();
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~Engine() { endwin(); };
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~Engine();
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void run();
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private:
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struct Player {
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Player(char id) : id(id) {};
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const char id;
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};
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std::string status;
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Window win;
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Player player1 { 'x' };
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Player player2 { 'o' };
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Player *temp { &player1 };
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char p1 { 'x' };
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char p2 { 'o' };
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char temp { p1 };
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bool process_input();
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bool exit_code();
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bool check_game_over();
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bool check_line(char id) const;
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};
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#endif
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+34
-26
@@ -1,7 +1,8 @@
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#include <cctype>
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#include <engine.hpp>
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <iostream>
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#include <ncurses.h>
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#include <thread>
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Window::Window() {
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@@ -9,14 +10,12 @@ Window::Window() {
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}
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void Window::draw_display() const {
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std::cout << "\033[H"
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<< view[0] << " | " << view[1] << " | " << view[2]
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<< "\r\n- + - + -\r\n"
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<< view[3] << " | " << view[4] << " | " << view[5]
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<< "\r\n- + - + -\r\n"
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<< view[6] << " | " << view[7] << " | " << view[8]
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<< "\r\n"
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<< std::flush;
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clear();
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mvprintw(0, 0, " %c | %c | %c ", view[0], view[1], view[2]);
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mvprintw(1, 0, " - + - + - ");
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mvprintw(2, 0, " %c | %c | %c ", view[3], view[4], view[5]);
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mvprintw(3, 0, " - + - + - ");
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mvprintw(4, 0, " %c | %c | %c ", view[6], view[7], view[8]);
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}
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Engine::Engine() {
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@@ -27,23 +26,28 @@ Engine::Engine() {
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nodelay(stdscr, true);
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}
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Engine::~Engine() { endwin(); }
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void Engine::run() {
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while (process_input()) {
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bool game_over = exit_code();
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if(!game_over) { status = "Current Player: " + std::string(1, temp->id) + "\n"; }
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bool game_over = check_game_over();
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if(!game_over) { status = "Current Player: " + std::string(1, temp) + "\n"; }
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win.draw_display();
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std::cout << status;
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mvprintw(6, 0, status.c_str());
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refresh();
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if(game_over) { break; }
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std::this_thread::sleep_for(std::chrono::milliseconds(150));
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}
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mvprintw(7, 0, "Press any key to quit.");
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nodelay(stdscr, false);
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getch();
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}
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bool Engine::exit_code() {
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if(check_line(player1.id)) { status = "Game Over! Player 1 wins!"; return true; }
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if(check_line(player2.id)) { status = "Game Over! Player 2 wins!"; return true; }
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if(std::count(win.view.begin(), win.view.end(), ' ') == 0) {
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status = "Game Over! It's a tie!";
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return true;
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bool Engine::check_game_over() {
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if(check_line(p1)) { return status = "Game Over! Player 1 wins!", true; }
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if(check_line(p2)) { return status = "Game Over! Player 2 wins!", true; }
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if(std::ranges::count(win.view, ' ') == 0) {
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return status = "Game Over! It's a tie!", true;
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}
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return false;
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@@ -51,23 +55,27 @@ bool Engine::exit_code() {
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bool Engine::process_input() {
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int ch, index;
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bool hit = false;
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while((ch = getch()) != ERR) {
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hit = true;
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if(ch == 'q') { return false; }
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if(ch >= '1' && ch <= '9') {
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index = ch - '1';
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if(win.view[index] == ' ') { win.view[index] = temp->id; }
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temp = (temp == &player1) ? &player2 : &player1;
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if(ch < '1' || ch > '9') continue;
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index = ch - '1';
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if(win.view[index] == ' ') {
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win.view[index] = temp;
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temp = (temp == p1) ? p2 : p1;
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}
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}
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if(!hit) { std::this_thread::sleep_for(std::chrono::milliseconds(150)); }
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return true;
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}
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bool Engine::check_line(char id) const {
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static constexpr int wins[8][3] = {
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static constexpr std::array<std::array<int, 3>, 8> wins = {{
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{0, 1, 2}, {3, 4, 5}, {6, 7, 8},
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{0, 3, 6}, {1, 4, 7}, {2, 5, 8},
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{0, 4, 8}, {2, 4, 6}
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};
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}};
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for(const auto& i : wins) {
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if(win.view[i[0]] == id && win.view[i[1]] == id && win.view[i[2]] == id) {
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return true;
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