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tic_tac_toe/include/elements.hpp
T
2025-10-05 21:06:33 -04:00

35 lines
835 B
C++

#ifndef ELEMENTS_HPP
#define ELEMENTS_HPP
struct Point {
Point(int row, int col, char symbol) : m_row(row), m_col(col), m_symbol(symbol) {};
int m_row;
int m_col;
char m_symbol;
void assign(int row, int col);
};
// struct Tile {
// Tile(int row, int col) : m_pos(row, col), m_symbol(' '), _delete(false) {};
// Tile(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol), _delete(false) {};
// char m_symbol;
// Point m_pos;
// bool _delete;
// };
//
// struct Border {
// Border(int row, int col, char symbol) : m_pos(row, col), m_symbol(symbol) {};
// char m_symbol;
// Point m_pos;
// };
//
// struct Player {
// Player(char symbol, bool turn) : m_symbol(symbol), m_turn(turn), m_win(false) {};
// char m_symbol;
// bool m_turn;
// bool m_win;
// void check_line(Tile (&tile_list)[9]);
// };
#endif