Updated cpp to make more stable cmake files and be able to use vcpkg
This commit is contained in:
+55
-22
@@ -107,11 +107,16 @@ function M.create_project()
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end
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end
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write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
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write_file(project_root .. "/build/" .. project_name .. ".polydev", project_name)
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write_file(project_root .. "/src/main.c", [[
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write_file(project_root .. "/src/main.cpp", [[
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#include <stdio.h>
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/* If you have vcpkg and want to use it:
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vcpkg new --application
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vcpkg add port <package_name>
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*/
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#include <iostream>
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int main() {
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int main() {
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printf("Hello World\n");
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std::cout << "Hello World" << std::endl;
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return 0;
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return 0;
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}
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}
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]])
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]])
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@@ -119,14 +124,51 @@ int main() {
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write_file(project_root .. "/CMakeLists.txt", string.format([[
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write_file(project_root .. "/CMakeLists.txt", string.format([[
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cmake_minimum_required(VERSION 3.10)
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cmake_minimum_required(VERSION 3.10)
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project(%s)
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project(%s)
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set(CMAKE_C_STANDARD 11)
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include_directories(include)
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include_directories(include)
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set(SOURCES src/main.c)
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set(SOURCES src/main.c)
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add_executable(%s ${SOURCES})
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add_executable(%s ${SOURCES})
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg
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# target_link_libraries(Game PRIVATE SDL3::SDL3)
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]], project_name, project_name))
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]], project_name, project_name))
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vim.cmd("edit " .. project_root .. "/src/main.c")
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write_file(project_root .. "/CMakePresets.json", string.format([[
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# For the purposes of vcpkg, DO NOT REMOVE, but feel free to change as needed
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "vcpkg",
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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}
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}
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]
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}
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]]))
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write_file(project_root .. "/CMakeUserPresets.json", string.format([[
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{
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"version": 2,
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"configurePresets": [
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{
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"name": "default",
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"inherits": "vcpkg",
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"environment": {
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"VCPKG_ROOT": "/Users/<USER>/vcpkg"
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}
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}
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]
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}
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]]))
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vim.cmd("edit " .. project_root .. "/src/main.cpp")
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end)
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end)
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end
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end
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@@ -135,7 +177,7 @@ function M.create_new_file()
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if not class_name or class_name == "" then return print("File creation canceled.") end
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if not class_name or class_name == "" then return print("File creation canceled.") end
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local root_dir = M.get_project_root()
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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if not root_dir then return print("Error: Project root not found.") end
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write_file(root_dir .. "/src/" .. class_name .. ".c", "")
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write_file(root_dir .. "/src/" .. class_name .. ".cpp", "")
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end)
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end)
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end
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end
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@@ -144,19 +186,19 @@ function M.create_new_header_file()
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if not header_name then return print("Header file creation canceled.") end
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if not header_name then return print("Header file creation canceled.") end
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local root_dir = M.get_project_root()
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local root_dir = M.get_project_root()
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if not root_dir then return print("Error: Project root not found.") end
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if not root_dir then return print("Error: Project root not found.") end
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local guard_macro = header_name:upper():gsub("[^A-Z0-9]", "_") .. "_H"
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local guard_macro = header_name:upper():gsub("[^A-Z0-9]", "_") .. "_HPP"
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local content = string.format([[
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local content = string.format([[
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#ifndef %s
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#ifndef %s
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#define %s
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#define %s
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#include <stdio.h>
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#include <iostream>
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// Function prototypes
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// Function prototypes
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void example_function();
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void example_function();
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#endif // %s
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#endif // %s
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]], guard_macro, guard_macro, guard_macro)
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]], guard_macro, guard_macro, guard_macro)
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write_file(root_dir .. "/include/" .. header_name .. ".h", content)
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write_file(root_dir .. "/include/" .. header_name .. ".hpp", content)
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end)
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end)
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end
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end
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@@ -174,23 +216,14 @@ function M.build()
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local root = M.get_project_root()
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local root = M.get_project_root()
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if not root then return print("Error: Project root not found.") end
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if not root then return print("Error: Project root not found.") end
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local build_dir = root .. "/build"
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local build_dir = root .. "/build"
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-- local cmd = "cd " .. build_dir .. " && cmake .. --preset default" .. " && cmake --build ."
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local cmd = "cd " .. build_dir .. " && cmake --build ."
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local cmd = "cd " .. build_dir .. " && cmake --build ."
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local term_buf = M.open_float_terminal(cmd)
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local term_buf = M.open_float_terminal(cmd)
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vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
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vim.api.nvim_buf_set_option(term_buf, "modifiable", true)
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local output = vim.fn.system(cmd)
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local output = vim.fn.system(cmd)
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local success = vim.v.shell_error == 0
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local success = vim.v.shell_error == 0
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local suppress_ninja_output = false
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vim.api.nvim_buf_set_lines(term_buf, 0, -1, false, vim.list_extend({ success and "Compilation successful!" or "Error during compilation:" }, vim.split(output, "\n", { trimempty = true })))
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for _, line in ipairs(vim.split(output, "\n", { trimempty = true })) do
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vim.api.nvim_buf_set_option(term_buf, "modifiable", false)
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if line:match("ninja: no work to do.") then
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suppress_ninja_output = true
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break
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end
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end
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local status_message = success and "Compilation successful!" or "Error during compilation:"
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if suppress_ninja_output then vim.api.nvim_buf_set_lines(term_buf, 0, -1, false, { status_message })
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else vim.api.nvim_buf_set_lines(term_buf, 0, -1, false, vim.list_extend({ status_message }, vim.split(output, "\n", { trimempty = true }))) end
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end
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end
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function M.run()
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function M.run()
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