DarthMooMancer
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3b888e3e25
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final for now until I learn something to make it more efficient
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2025-10-03 09:17:49 -04:00 |
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DarthMooMancer
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87ff65d0b4
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readd: win/lose conditions
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2025-10-02 23:18:43 -04:00 |
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DarthMooMancer
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df9493fb1d
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wip
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2025-10-02 21:34:26 -04:00 |
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DarthMooMancer
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6334283463
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starting cleanup and mini optimizations or making names better
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2025-10-02 21:25:00 -04:00 |
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DarthMooMancer
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29cf913478
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wip
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2025-10-02 17:53:17 -04:00 |
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DarthMooMancer
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21e72d523e
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wip
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2025-10-01 20:51:29 -04:00 |
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DarthMooMancer
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d26953869b
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can draw block buffer to screen and collide but the collide is broken
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2025-09-30 21:35:10 -04:00 |
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DarthMooMancer
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690fb400ff
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wip
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2025-09-29 21:27:25 -04:00 |
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DarthMooMancer
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a4dbb853c8
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wip
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2025-09-29 20:29:13 -04:00 |
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DarthMooMancer
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8f88b401a8
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wip
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2025-09-29 17:30:35 -04:00 |
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DarthMooMancer
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a0b29a40d1
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wip
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2025-09-28 18:00:34 -04:00 |
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DarthMooMancer
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6529353f2f
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fix: properly skips block if deleted and doesnt print the old symbol. removed old helper functions that are redundant
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2025-09-01 17:51:36 -04:00 |
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DarthMooMancer
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f1e32089ae
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fix: blocks have proper collision and can be broken. Basically done.
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2025-09-01 05:35:54 -04:00 |
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DarthMooMancer
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702be0363f
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feat: added blocks. Forgot basics of looping arrays in process and cried
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2025-09-01 04:41:38 -04:00 |
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DarthMooMancer
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0fc5a08ab2
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feat: added paddle, point and ball (collision and movement)
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2025-09-01 03:07:46 -04:00 |
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