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breakout/include/window.hpp
T
2025-11-14 23:19:39 -05:00

11 lines
213 B
C++

#pragma once
#include <engine.hpp>
#include "globals.hpp"
struct Window {
vec2* m_board[ROW][COL] = {};
void clear_display();
void draw_display(int fps);
void update_board(vec2** buffer, int buffer_size);
};