30 lines
511 B
C++
30 lines
511 B
C++
#ifndef MAPS_HPP
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#define MAPS_HPP
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <array>
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#include <memory>
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#include "data.hpp"
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#include "globals.hpp"
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#include "graphics.hpp"
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class Renderer
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{
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public:
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void clear();
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int load(MapData level);
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const void draw(sf::RenderWindow& window);
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void set_next();
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void set_previous();
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void set_map(int level);
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const int get_map();
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std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>
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tilemap = {};
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private:
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int _map = 1;
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};
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#endif
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