23 lines
453 B
C++
23 lines
453 B
C++
#ifndef DATA_HPP
|
|
#define DATA_HPP
|
|
|
|
#include "globals.hpp"
|
|
#include <SFML/Graphics/Color.hpp>
|
|
#include <SFML/System/Vector2.hpp>
|
|
|
|
struct Map {
|
|
const char map[MAX_ROWS][MAX_COLS];
|
|
};
|
|
|
|
struct Player {
|
|
sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
|
|
sf::Vector2<float> pos { TILESIZE, TILESIZE };
|
|
float max_velocity_y { 15.0f };
|
|
float border_size { -1.0f };
|
|
|
|
float dash_distance { 20.0f };
|
|
sf::Vector2f velocity { 3.0f, 0 };
|
|
};
|
|
|
|
#endif
|