DarthMooMancer
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94006faff6
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final cleanup for now as it uses a more efficient movement tech, has cleaner names and code (no magic numbers), use ptrs instead of a bunch of vectors and copies
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2025-09-26 22:25:56 -04:00 |
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DarthMooMancer
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74a5d9738a
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snake can collide and removed some magic numbers
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2025-09-26 22:14:34 -04:00 |
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DarthMooMancer
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7a6df4fbe5
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game is in a working state again, now just cleaning up
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2025-09-26 21:11:30 -04:00 |
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DarthMooMancer
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119c1422c0
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wip
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2025-09-24 14:48:38 -04:00 |
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DarthMooMancer
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0d47de8a7a
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starting an upgrade to move everything to just use ptrs and simplify the code a little
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2025-09-24 14:25:03 -04:00 |
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DarthMooMancer
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626d7261d4
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refactor
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2025-09-12 22:46:59 -04:00 |
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DarthMooMancer
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9d3f6b3308
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refactor: removing a bunch of random bad code and fixing it with more readable code
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2025-09-12 22:18:36 -04:00 |
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DarthMooMancer
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e36ab27f2b
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fruit: fixed bug where fruit could generate under tail
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2025-09-12 20:55:56 -04:00 |
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DarthMooMancer
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4bab69a3a8
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refactor: removing some deprecated functions and removed array for c style array
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2025-09-12 20:31:42 -04:00 |
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DarthMooMancer
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cfa0e52705
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final commit for the time being
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2025-08-30 13:26:31 -04:00 |
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DarthMooMancer
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b0393c65f2
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refactor: renaming functions and removing old functions
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2025-08-30 01:23:38 -04:00 |
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DarthMooMancer
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96e5eb9930
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refactor: renamed snake to element and moved fruit to element. Removed a lot of unused functions and variables
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2025-08-30 01:09:50 -04:00 |
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DarthMooMancer
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1bb5ecad33
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feat(snake.hpp): adding a member argument for move history
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2025-08-23 14:17:59 -04:00 |
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DarthMooMancer
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667d7219bf
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fix(snake.cpp .hpp): first step to extracting tail functions and head movement to just head and tail separately
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2025-08-23 00:33:48 -04:00 |
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